Discussion: Balancing Ensign Engineer powers.
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Join Date: Jun 2012
04-29-2013, 11:37 AM
Originally Posted by
My solution is to remove the shared cooldowns between the Emergency Power abilities and rename them to "Secondary Power to X." This would reinforce the idea that Cruisers are filled to the brim with energy, but incurs some other balance problems that would need to be taken into account.
Escorts would be able to obtain
damage mitigation by stacking Emergency Power to Shields, Emergency Power to Engines, and Attack Pattern Omega all at once. One direct source of defense, one indirect source of defense,
two sources of damage resistance. In order to prevent Escorts from becoming too durable, the defense stat boost from Attack Pattern Omega would need to be removed.
Auxiliary to Battery builds would become very enticing if you were able to keep multiple system buffs up 100% of the time. That being said, between this and the upcoming Tribble changes, they would essentially be forced to use rank 1 of each system power, so the buffs they get from them wouldn't be
outrageous. This may not need any adjustments.
Engineering Team still puts Tactical Team on cooldown. Perhaps we should extend Tactical Team's shield distribution properties to the other Team powers? This would benefit Cruisers like the
because they would be able to use Engineering Team for burst heals without screwing over their defense.
Any other thoughts on how to solve this glaring design flaw?
Originally Posted by
I agree that something have to be done with the ensign engineering abillities avalible. My suggestion is going to be very simple - why not introduce some new Boff abillities in the game including engineering ensign slot???
Interesting. If there were no shared CD timers between any "EPtX" abilities, Aux2Bat builds would be insane. Cruisers would run 4 different copies of EPtX abilities and keep their powers sky high with 100% uptime. Should the current Tribble stats apply (w/o shared cd), Cruisers would suddenly be the new Escorts of STO with the abilty to speed/shield tank and do high sustained damage. As a cruiser pilot myself, I'm not sure that's the right direction to take.
However, the idea of "Secondary Powers to X" is a good thought. Instead of renaming the current EPtX abilities, I'd like to see "SPtX" as a new skill set with their own separate shared CD. This will allow for people to run a second "Emergency Power" along side their favorite EPtX and solve the problem of cruisers with the "useless 3rd ensign". Also, in order to make it not a complete "copy n paste" of EPtX, they'd have to change some of the effects of SPtX.
But of course, we'd also start to see Escorts that have some boffs in engineering doing the same thing. To solve this issue, they'd have to balance the scaling of EPtX and SPtX.