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Join Date: Jun 2012
Posts: 813
# 2
05-01-2013, 12:54 AM
I've done some work with 3D figure modeling, and I have worked with figures that have trill-like spots. Usually they do that because there is a texture seam there, it's difficult to match the two textures up, especially since the torso is probably lower res then the face. In order to save time and prevent the ugly seam that would form on the neck line, they stop the trill spots short. It sounds like an easy fix, but trust me, it's not.

It's even more difficult in a dynamic renderer like this, where a character is expected to move. Movement stretches and misaligned textures, meaning it would make the neck line look even worse.