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Join Date: Feb 2013
Posts: 5,394
# 10
05-01-2013, 08:24 AM
Originally Posted by jadensecura View Post
, and Tachyon Beam also barely does anything,
If the OP is setting this up to PUG the STFs, elite or normal, then absolutely Tachyon Beam has a very limited use.

If the OP is setting this up to PUG the crystaline entity I say keep it. The devs changed the entity and how some powers affect it and tachyon beam has a use in that encounter. So if the OP is doing fleet actions with enemies that actually have shields instead of tons o' generators and static objects, and then mixing in that crystaline sonuvagun, then keep it. (And bring the gravity wells). As that will be a huge boost to fighting off the entity.

But if the OP is setting this up to fight off the same old borg generators we've all been fighting off for what seems like forever, yeah, tachyon beam should stay home.