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Captain
Join Date: Jun 2012
Posts: 1,127
# 12
05-03-2013, 01:24 PM
Quote:
Originally Posted by krendig View Post
So yeah, you ramp up your aux power, nerf your weapon power, and for those three cannon, great! ... but the three rear weapon slots are getting nothing, and that's if you're at 50% Weapons power.

If you're less than 50% power, you're getting a penalty to energy weapon damage, so the only option is to equip torpedoes and mines.
You can skill where you have more weapon energy, or do things like run the Aventine version and Jem'Hadar engines to get above 50. The new warpcores coming later this month should help out quite a bit (specifically the A to W ones) with making this far less of an issue to get around.

Quote:
Originally Posted by krendig View Post
Since you can't fire more than one torpedo at once, you're going to have to mix types, in order to stagger the cooldowns-- which makes it difficult to fit a an appropriate damage type for the torpedoes.
You shouldn't need to mix types, the cooldowns are per torp not per type now, and if you do mix types, there's the Adapted MACO two-piece bonus of +25% torp damage to all types.

Quote:
Originally Posted by krendig View Post
I'm not saying they can't be viable, but in my opinion, they make the ship build considerably more complex, rather than easier.
Agreed that the Vesta is a bit hard to peg down and get going well, but the Aux cannons make it easier to not have to constantly pop batteries and redirect energy to be able to fire off your Sci abilities, pending you go with them.