View Single Post
Ensign
Join Date: Oct 2012
Posts: 27
# 17
05-04-2013, 01:58 AM
Quote:
Originally Posted by jadensecura View Post
In my opinion you're looking at this from the wrong angle. If you just wanted to do weapon damage, you'd be right (and you might want to think about not getting a Vesta in the first place), but if you want your sci abilities to be your primary role with solid DPS in support the Aux cannons really shine. They let you max out your Aux power, run weapons power way down (mine is around 50/25) and still do excellent damage. You do lose damage from your rear weapons relative to running high weapons power, but fore DHCs are always going to make up the majority of your DPS, so it's not too horribly painful. However, I would never run rear torps on a Vesta, you need the front arc too much and it doesn't have the turn rate to swap arcs quickly.

The way I see it, the Vesta is the first sci ship to really be able to be a sci ship, without having to compromise on everything to achieve a balance between its intended role and actual effectiveness. Of course, even the Vesta suffers from the fact that sci abilities are painfully weak no matter what you do, and it can only do as well as it does because it has the ability to get effectiveness without sacrificing sci capability. Which would make it terrifyingly OP if an RSV were actually balanced against a Patrol Escort (and that makes me half wish it had never been released, even as I rely on it).
That's exactly my point! If I were in a "normal" Sci ship my Power allocation still wouldn't be beyond 50 weps and I'd have to sacrifice 25 aux power to get there because plainly I'm not suicidal enough to set my shields to 25.
So with the Aux cannons I'm getting lots more punch than I ever would with a normal weapons setup on a regular Sci ship. With Warp Core & Weapons System skills, Jem'hadar engines and an efficient Saurian BOFF my weapons energy is 53/25 and whatever that squeezes out of the one Phaser turret and Kinetic beam I have in the rear I gladly take as an added bonus.
Because of the limited weapons power I decided against a 2nd Turret, 53 ain't enough to fuel 3 weapons effectively, instead I put in a Tricobalt Torp... makes for a nice Kiss goodbye if you have to turn tail and run against the big guys
For those Situations where you need extra DPS there's always the Quantum Field Focus Phaser Console (which gets boosted by the Phaser Relays, too btw.) I'm getting 3000+ DPS out of that one for 12 seconds straight and the 3 min cooldown is just right to put it to use against both Transformers in Infected: Conduit.
That one saved the day more than once helping to bring those things down in time.