Klingon Scout Force problem
View Single Post
Join Date: Jul 2012
05-08-2013, 10:20 AM
Needed Klingon Scout Force fixes:
1. Faster respawns in the first two waves. There should never be zero enemies in play.
2. Count all the ships in the second wave for the objective, not just the Raptors and Vor'chas.
3. Either enable the turret-killing objective from the start OR make the turrets unkillable until it's time to kill them. So players don't kill them early and force everyone to wait for them to respawn when the objective comes up.
4. Dim down the horrible glowing nebula around the boss battle, it kills my framerate and makes it impossible to see anything.