Klingon Scout Force problem
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Join Date: Jul 2012
05-09-2013, 03:40 AM
Originally Posted by
Klingon Scout Force is a bit weird because there seems to be a sort of dynamic spawning mechanic in play.
For instance in the initial spawn of BoP's I have seen as few as 5 in a group. Then when the same group respawns all of a sudden there's 10+ Birds in it. Same with the cruiser groups, though it just seems to be the amount of negh'vars with them.
Yeah, it's probably based on number of players. Sometimes the BoP part will go without excessive waiting, but usually not.
The cruiser portion of the map is the only portion that always seems to have about half the required amount of ships to complete the objective, not to mention that the spawns aren't within the indicated area on the map, shifted slightly north a bit too much.
There might be enough ships, if it didn't arbitrarily exclude half the ships from the count.
The turrets are fine, they are an exercise in patience; especially since killing them when they are not part of the objectives doesn't seem to go towards the reward rankings. Some of them seem to like to hide in the asteroid they hang around though, which can be annoying.
Except players don't have patience, someone will always blow the turrets while waiting for the cruisers to respawn, causing yet another wait when its time to kill the turrets. If the turrets can be killed at any time, they should count for the objective at any time. No point respawning them at all.
As it is it could be downsized to a 5 ship task force the same as Gorn/Fed Minefield.
It doesn't need to be downsized, it would be a good mission with some minor tweaks. The old Gorn Minefield would have been a good mission with a few tweaks, too. It had the opposite problem, the number of ships and their respawn rate exceeded the mission requirements so much it wasn't even funny anymore.