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Captain
Join Date: Jun 2012
Posts: 3,105
# 19
05-09-2013, 07:46 PM
Quote:
Originally Posted by cha0s1428 View Post
Drunk, I honestly think you are being a little conservative in the hull stats. As it is right now, there is very little significant difference in the hull values between cruisers and escorts. Hell, some science ships have worse hull than escorts.

Once a facing shield goes down and you cannot turn, you pop like a balloon. I personally wouldn't mind seeing a even bigger boost to hull stats. 1 or 2 thousand here or there is basically just one more volley of rapid fire.

Overall though, I really think your ideas are great. A lot of my ships would come out of retirement with those stats, and in fact, I would buy those I don't have, as they would all have separate roles. Even without the hull tweaks I mentioned, I would still buy these, and play the ones I already have.
Hull has been on my mind for awhile, I big think changes to hull need to be made to make big ships more worthwhile. Stacking penalty for hull resistance should be less, and cruisers could get some innate hull resists and more total hull strength. Things need to be weighted much more towards making hull tanking viable vs shield tanking to help cruisers out some.