Another great idea for Big Ships.
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Join Date: Jun 2012
05-12-2013, 06:39 AM
Supporting this! Make the 'crew damage' numerical damage not percentage damage. It's stupid that a cruiser looses crew at the same rate as an escort.
Also, i think i heard this on some podcast from Geko, the initial implementation of crew was intended to be more complex then it is now, allowing you to allocate crew to subsystems of some sort, probably in the way you allocate the power levels now, but this seems got ditched along the way... lazy bones.