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Starfleet Veteran
Join Date: Jun 2012
Posts: 2,630
# 9
05-14-2013, 06:46 AM
Gear score has been a bad thing in every game that's used it (most of which it's a player creation, not a game feature). It feeds a mentality of itemlevel over all else, so you see bizarre things like rogues with caster daggers and mages with attack power rings or tanks with cloth gloves because those are the highest ilevel items outside of raids.

The only good thing I can say about it is that every WoW expansion while I played, a last-tier raider could get a high enough gearscore to break the mod, then he could make the fools rage in dungeons about his abnormally low gearscore, and solo the first pull without a tank to show off while they tried to vote him out.


The difference between white and purple gear is about 15% - about the difference between blue and purple in WoW. The difference between a rainbow ship and a "proper" build is even less - about 3% per console after skill points come into play.

A team of escorts in full purples with good builds should be doing around 200-400% MORE damage than is needed to hit the DPS checks. Gear accounts for approximately nothing in a margin like that.