Lt. Commander
Join Date: Dec 2007
Posts: 120
It's likely a bit late at this point, as any change in the game besides adding more stuff is going to result in another childish outcry of "RAGE THINGS CHANGED IM QUITTING/SUEING!", but is anyone else severely disappointed that there is still no death penalty whatsoever? And I'm not lobbying for something ridiculous like losing your ship or anything, but shouldn't there be SOMETHING to make it actually worth not getting blown up every six seconds? As it is, the entire game feels cheapened because everything can be solved by simply throwing yourself at an objective as fast as possible, and unloading on it, getting blown up, and repeating, as death is absolutely meaningless. I know its not popular because its more "casual" to have to not worry about getting killed, but the result is there is no risk to the gameplay, and combat feels pathetic because you can only win /=.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-03-2010, 01:27 PM
There is a bit of one, every time you die you lose crew which in turn affects your ship's systems.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-03-2010, 01:29 PM
MMOs seem to be going away from the death penalty.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-03-2010, 01:31 PM
Quote:
Originally Posted by Avril
MMOs seem to be going away from the death penalty.
Certain MMOs are going away from the death penalty. Granted, its gotten much less severe over time in general (no more level loss/exp loss etc) but there has always been something to make people "fear the reaper" as it were and actually practice some form of self preservation. Otherwise, you end up with completely stupid battle tactics as everyone in the game suddenly becomes the USS Kamikaze.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-03-2010, 01:44 PM
Regardless if there is no death penalty, I still do not "throw myself" into battle as you said, I still try to think things through, as I still get disappointed when I explode. Also when I am about to die, I pop my emergency power to shields, and evasive maneuvers, to bone out of battle quickly (getting out of range to a point where the NPC's target someone else) just to stay alive.

Also, in PvP, death means one step closer to losing the battle for your side, so there is still a penalty there.

I fly a Escort, and die quite easily under focus fire, so my play is very taxing at times.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-03-2010, 01:54 PM
Easiest pentalty could just be peer group cost.

They could add titles to your name when in space that corrolate to the amount of missions you complete and how often you have to respawn in those missions.

Some ranks could be from no loses, to a rank for someone that falls down when they run into a Vulcan scrub brush.

Untouchable
Only One
Iron Man
Heroic
Valiant Effort
Red Shirt
Cannon Fodder

Or some other choice of names that float around with a person.

Although there would have to be a review process since when you add a reward, if there are something like bugs, people would want to get a respawn total adjusted. So it would add some customer support time also.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-03-2010, 02:38 PM
Quote:
Originally Posted by Avril
MMOs seem to be going away from the death penalty.
I don't want to come home from work, launch STO, and start work all over again. Games are supposed to be fun, and most of the penalties being suggested (ship or item degradation/loss etc) are far from it. If you want harsher penalties, play EVE, it is a masochist's wet dream.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-03-2010, 03:04 PM
Quote:
Originally Posted by DarkZenith View Post
I don't want to come home from work, launch STO, and start work all over again. Games are supposed to be fun, and most of the penalties being suggested (ship or item degradation/loss etc) are far from it. If you want harsher penalties, play EVE, it is a masochist's wet dream.
I really wish people would stop using this comparison. Throwing the extreme opposite end of the spectrum out there isn't a good argument. I fail to see how even a small tax on ship loss would make the game suddenly go from "fun" to "work". Implemented correctly it would simply be a deterrent to getting killed repeatedly, as a death here and there wouldn't be a huge deal, but chain deaths would suddenly be ill advised.

But hey, lets for the sake of argument look at a different solution, because its not like this "ultra casual because trying is hard QQ" bs hasn't ruined enough genres already.

Instead of taxing death or some such, just give an incentive to stay alive. The Chronicles of Spellborne was great about this. Basically, as you completed quests/gained xp you would gain basically buff XP that increased a buff level between 1-5. The difference between level 1 and 5 was pretty significant. However, if you died, you lost a full buff level. It was a great incentive to keep yourself alive, without taking out a stick and beating you with it. However, even in that game, you had people who felt that they had some sort of stupid "RIGHT to be buff level 5 at all times!" just because it was there, and considered it a punishment anyway.

I honestly think a system like the above would work just fine in STO, call it a "Maintenance level" with ships that survive longer being able to have engineering essentially keep the ship in tip top shape rather than having to refasten pieces of hull back together. Would it **** some people off? Absolutely, people in MMOs will ***** about every littler thing that isn't how they envision it. Personally, I envision games that actually require SOME thought and even a modicum of challenge, so I say those people can screw off anyway.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-03-2010, 01:30 PM
Quote:
Originally Posted by Akikisaragi
There is a bit of one, every time you die you lose crew which in turn affects your ship's systems.
Are you sure that's from death? Because generally you lose crew from explosions during battle, and just about every time I've respawned, I'm no longer in battle, so my crew regenerates to full almost immidiately. If its a death penalty, it may as well not even be there as it has no effect given it clears in roughly 5 seconds.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-03-2010, 01:57 PM
Quote:
Originally Posted by Valkadesh
Are you sure that's from death? Because generally you lose crew from explosions during battle, and just about every time I've respawned, I'm no longer in battle, so my crew regenerates to full almost immidiately. If its a death penalty, it may as well not even be there as it has no effect given it clears in roughly 5 seconds.
I believe so, only really noticed the lack of crew after having my ship blow up.
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