> > > Hi Captains! The team continues to investigate an issue where some players may be stuck on a loading screen. We appreciate your continued patience! < < <
Jolan tru Captain!
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"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
I wanted to ask the experienced players about the viabilty of a Tac officer in a Science ship. In particular:
Strengths and weaknesses
Offensive and defensive capabilities
Solo and group effectivness, role, playstyle
suggested customisation - officer skills and console/items
Thankyou very much for all/any replies! All opinions and theories welcome, any usefull links would be great too. Thanks again!
I have a human tactical officer with Astrophysicist and Creative traits as the captain of a science vessel.
For space combat I haven't noticed that being a tactical/science/engineering class makes any difference as the captain of the vessel. It makes a difference in ground combat in the types of attack modifiers you get and skills you have access to. However, if you build a solid away team with and put skill points in the leadership boxes for Engineering, Science, and Tactical teams it all balances out IMO.