> > > Hi Captains! The team is investigating an issue where some players may be stuck on a loading screen. Thanks for your patience! < < <
We are aware there is a queue to log in at this time. We are working to get you in-game as soon as possible.
UPDATE!We're aware of a Skill Points issue that some Romulan Liberated Borg captains may be experiencing, as well as players not being able to delete mail, and are working towards a resolution.
Jolan tru Captain!
Welcome to Legacy of Romulus!
If you have purchased a Legacy or Starter Pack, please see this thread for instructions on how to claim your items in-game. (Please see the yellow text in the linked thread for instructions on creating a Reman.) (Not seeing your pack in-game? Please see the lime-green text in the linked thread above for information.)
If you have additional questions about the Legacy or Starter pack, please read this FAQ.
Thanks SO MUCH for all your support, and we'll see you in-game!
- The Star Trek Online Team
***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
I am a big fan of PvP and I am an even bigger fan of death penalties. I understand that Cryptic does not want a death penalty, but I feel that a lot of the PvP community will not feel the true excitement that STO PvP can offer without some sort of risk vs reward. That is why I offer the following, simple, solution.
In privately created PvP matches allow us to place items and credits up as a wager for the battle. Let the winner of the battle grab the rewards. Simple as that.
This same concept can be applied to the public PvP system as well. You can have PvP matches or even tournaments that cost Credits to enter and have credits and items as rewards. The simple act of paying to enter the match will be enough for many people to feel an associated risk.
I also propose that STO has a PvP leader board based on not only DPS, but one that lists stats based on everything from race to ship type, to the amount they heal, etc.