Out of these two bonuses on Consoles, which do you favour - Crit Chance or Crit Severity?
There doesn't seem to be very much out there at all that discusses it. I have a 3.6% (which seems painfully low) chance for Crit Hits on my current build, but I've heard its just better to go for severity if you run Tactical/Escort characters.
Or is it better to mix it up? Say 3 Crit Severity Consoles, 2 Crit Chance for the best of both worlds? I don't want to be some crit hit dealing monster but do no decent damage when I land it.
It's not that one is better then the other. For optimal dps you need to ensure crit H and crit D are at a 1 to 10 ratio. So 10% crit H needs 100% crit severity. 20% crit hit needs 200% crit severity.
When trying to optimize the above you have to manually do the math as the stats under ship/attack will not include everything. You'll have to manually add energy weapon specialization. If you maxxed the skill then that's 2% crit hit and 25% crit severity. The mods on the weapons you have to manually add as well.
You'll notice that the spire tac consoles are either 8% crit sev or 1.6% crit hit. They should have made the crit sev one 16% to make it comparable to the crit hit one. So you should always go for the crit hit consoles even if you're below the 10 to 1 range as the crit sev consoles are only half as good as they need to be. You then use weapons with crit severity.
You should be able to access your crit chance and severity chance in your starship equipment HUD. If you had to do any sort of calculations then you did it incorrectly.
I've havent played long, but this has me really confused.
In space when I equip different consoles the stats change fine, but when equiping different weapons it always stays the same. Crit chance, severity accuracy doesnt change on the stats at all.