Commander
Join Date: Jun 2012
Posts: 366
Out of these two bonuses on Consoles, which do you favour - Crit Chance or Crit Severity?

There doesn't seem to be very much out there at all that discusses it. I have a 3.6% (which seems painfully low) chance for Crit Hits on my current build, but I've heard its just better to go for severity if you run Tactical/Escort characters.

Or is it better to mix it up? Say 3 Crit Severity Consoles, 2 Crit Chance for the best of both worlds? I don't want to be some crit hit dealing monster but do no decent damage when I land it.
Commander
Join Date: Jan 2013
Posts: 418
# 2
02-22-2014, 08:34 AM
It's not that one is better then the other. For optimal dps you need to ensure crit H and crit D are at a 1 to 10 ratio. So 10% crit H needs 100% crit severity. 20% crit hit needs 200% crit severity.

When trying to optimize the above you have to manually do the math as the stats under ship/attack will not include everything. You'll have to manually add energy weapon specialization. If you maxxed the skill then that's 2% crit hit and 25% crit severity. The mods on the weapons you have to manually add as well.

You'll notice that the spire tac consoles are either 8% crit sev or 1.6% crit hit. They should have made the crit sev one 16% to make it comparable to the crit hit one. So you should always go for the crit hit consoles even if you're below the 10 to 1 range as the crit sev consoles are only half as good as they need to be. You then use weapons with crit severity.
Commander
Join Date: Jun 2012
Posts: 366
# 3
02-22-2014, 09:33 AM
Thanks, very interesting. Based on what you've said then, my stats are actually

5.4 crit hit
84.1 crit severity

I'm using Fleet XII Antiproton Turrets and Dual Heavies with CritH on them. I'll add these on ASAP and update these stats further then.
Commander
Join Date: Jun 2012
Posts: 366
# 4
02-22-2014, 10:44 AM
So IF I've done this right (and my maths is terrible) my stats are -

20.12 crit chance
243.3 crit severity

That's doesn't seem horrible off and too high does it for a generally solid Escort AP cannon build?
Career Officer
Join Date: Jun 2012
Posts: 632
# 5
02-22-2014, 10:20 PM
Quote:
Originally Posted by carlosbfly View Post
So IF I've done this right (and my maths is terrible) my stats are -

20.12 crit chance
243.3 crit severity

That's doesn't seem horrible off and too high does it for a generally solid Escort AP cannon build?
I would love to see how you are getting those numbers. Would you share the build.
Star Trek Online, where the developers think it is alright to play a game with a FPS rate of 10 or worse. Blame it on the players system that ran just fine before Season Nine.
Ryche of Hammer Squadron
Commander
Join Date: Jun 2012
Posts: 366
# 6
02-23-2014, 02:04 PM
Quote:
Originally Posted by simeion1 View Post
I would love to see how you are getting those numbers. Would you share the build.
Are my numbers totally off then and I've pulled out some impossible stats? 20% crit chance seemed very high to me as well.
Lieutenant
Join Date: Jun 2013
Posts: 71
# 7
02-22-2014, 10:50 PM
Quote:
Originally Posted by carlosbfly View Post
So IF I've done this right (and my maths is terrible) my stats are -

20.12 crit chance
243.3 crit severity

That's doesn't seem horrible off and too high does it for a generally solid Escort AP cannon build?

You should be able to access your crit chance and severity chance in your starship equipment HUD. If you had to do any sort of calculations then you did it incorrectly.
Captain
Join Date: Jun 2012
Posts: 3,075
# 8
02-23-2014, 02:06 AM
it seems that equip favours crtH over crtD in regard of the amount they provide...be it on ground or space.

the locator consoles have a huge advantage in terms of stat quantity over exploiter consoles...so the definate choice on consoles should be locator.

on weapons though crtD wins, since the amount of crtD on weapons is double of that which is on exploiter consoles compared to locator consoles.

so on weapons crtD > crtH
and on consoles crtH > crtD
Go pro or go home
Ensign
Join Date: Oct 2013
Posts: 5
# 9
02-23-2014, 04:35 AM
Quote:
Originally Posted by robanske View Post
You should be able to access your crit chance and severity chance in your starship equipment HUD. If you had to do any sort of calculations then you did it incorrectly.
I've havent played long, but this has me really confused.
In space when I equip different consoles the stats change fine, but when equiping different weapons it always stays the same. Crit chance, severity accuracy doesnt change on the stats at all.
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