Star Trek Online How to Calculate CritH and CritD
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Captain
Join Date: Jun 2012
Posts: 581
Can some give me a straight answer on this? I know that the Attack tab only tells part of the story - for example, it doesn't factor in Weapons Specialization. So how DO you come up with a final number?

RCK
Lt. Commander
Join Date: Sep 2012
Posts: 116
# 2
02-25-2014, 02:30 AM
well, i find this useful: STO Magical Mystery Weapon Crit Advisor
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Unabashed Ker'rat Junkie
Derrick - Fed Eng
Der'rick - KDF Tac
Captain
Join Date: Jun 2012
Posts: 2,903
# 3
02-25-2014, 03:21 AM
there are 2 other threads that more or less discuss this subject in this very section of the forum.

http://sto-forum.perfectworld.com/sh....php?t=1030931

http://sto-forum.perfectworld.com/sh....php?t=1033791
Go pro or go home
Captain
Join Date: Jun 2012
Posts: 581
# 4
02-25-2014, 04:19 AM
I tried the calculator. There's no real option for my Fleet Polarons (Acc x2, Dmg x2), so I went with the next closest thing, which was Acc x2 w/4x Locators (ignoring the Dmg x2 modifier FTM).

Factoring in my Borg Console, Nukara, ZP, Dyson T2 and Rom T2 Rep, along with my two Superior Romulan Operative Boffs, I come out with the following (assuming a target defense value of zero):

CritH: 31.5%
CritD: 142%
Dmg Multiplier: 1.446

Does that sound right? Looks like a roughly 4.5:1 ratio of CritD:CritH. Is that optimal? Or would something closer to 5:1 be better?

Am I correct in assuming that the ultimate goal to ratchet up the Dmg Multiplier? If so, then a mix of 3x Loc and 1x Exp looks like it would push it up by 0.2%, which doesn't seem like much but that's the best I can do without CritD mods to my weapons.

Also, since my goal is to also maximize T4 Placate function, then perhaps I've already reached the right ratio with 4x Locators.

31.5% - no wonder everyone complains I'm all but invisible in matches!

RCK

Last edited by rck01; 02-25-2014 at 04:21 AM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 515
# 5
02-25-2014, 06:10 AM

Using Borg, ZP, nukara, both T2 rep, 2x SRO and 9 in Weapon spec with 4x Loc tac consoles you should be seeing

CrtH 24.4% and CrtD 119%

That's with ACCx2 weapons vs 0 defence
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"The Road To Arc Is Paved With Good Intentions"
Captain
Join Date: Aug 2012
Posts: 11,580
# 6
02-25-2014, 08:17 AM
CrtH
Base: 2.5%
Borg: +0.92% = 3.42%
T2 Rom: +3% = 6.42%
2x SupOp: +4% = 10.42%
0Point: +1.8% = 12.22%
9 EWS/PWS: +2% = 14.22%
4x AVL: +6.4% = 20.62%

CrtD
Base: 50%
Borg: +9.2% = 59.2%
T2 Dyson: +10% = 69.2%
2x SupOp: +10% = 79.2%
9 EWS/PWS: +25% = 104.2%

Moving on to the Accuracy Overflow portion, well - it's going to depend on a couple of things that are missing - but might be assumed.

Base Bonus Accuracy: 0%
Accurate Trait: +10% = 10%
9 STS: +15% = 25%
[Acc]x2: +20% = 45%
Nukara: +10% = 55%

So 55% BA vs. 0% BD would give us the following...

CrtH: +4.4%
CrtD: +17.7%

Bringing our numbers to...

CrtH: 25.06%
CrtD: 121.94%
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
Captain
Join Date: Jun 2012
Posts: 581
# 7
02-25-2014, 08:22 AM
Quote:
 Originally Posted by ussboleyn Your numbers seem too high, Using Borg, ZP, nukara, both T2 rep, 2x SRO and 9 in Weapon spec with 4x Loc tac consoles you should be seeing CrtH 24.4% and CrtD 119% That's with ACCx2 weapons vs 0 defence
Yeah, must have done something wrong before. However, your numbers don't include my bonus accuracy of 25%. So all told it reads like this:

CritH: 27.5%
CritD: 132%
Dmg Multiplier: 1.362

So...not as high, but still pretty good, no? Especially since none my weapons have CritH or CritD modifiers?

And if I slot my Omega set in place of Borg 2-piece, it goes up to 27.8%/133%/1.370.

RCK
Career Officer
Join Date: Jun 2012
Posts: 679
# 8
02-25-2014, 11:04 AM
Unless the devs themselves come on here and post the formula and numbers themselves, then all ypullbget from these links and posts is speculation and guesses. Just out of curiosity, what does it matter? Why do you really want to know? Even if you get the answers directly from the devs, that's only half of the equation. You still have to know exactly what's going on with whatever it is you're attacking. So, essentially, you'll never get the outcome you expect because there are variables you simply can't account for all the time. For instance, 1 Borg cube in cure space is not going to be the same as a cube in infected space, or khitomer. And if it comes to other players, then just give up now, because there's all kinds of equipment that does so many different things to throw off the equation.I think its best to just let it go and enjoy the game
Captain
Join Date: Aug 2012
Posts: 11,580
# 9
02-25-2014, 11:23 AM
Quote:
 Originally Posted by ghyudt Unless the devs themselves come on here and post the formula and numbers themselves, then all ypullbget from these links and posts is speculation and guesses.

Just saying...
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
Captain
Join Date: Jun 2012
Posts: 1,535
# 10
02-25-2014, 11:30 AM
Quote:
 Originally Posted by ghyudt Unless the devs themselves come on here and post the formula and numbers themselves, then all ypullbget from these links and posts is speculation and guesses. Just out of curiosity, what does it matter? Why do you really want to know? Even if you get the answers directly from the devs, that's only half of the equation. You still have to know exactly what's going on with whatever it is you're attacking. So, essentially, you'll never get the outcome you expect because there are variables you simply can't account for all the time. For instance, 1 Borg cube in cure space is not going to be the same as a cube in infected space, or khitomer. And if it comes to other players, then just give up now, because there's all kinds of equipment that does so many different things to throw off the equation.I think its best to just let it go and enjoy the game
The devs have posted formulas before. That's where much of this knowledge comes from. The rest comes reverse engineering by players. Yes, actual combat is complicated by many variables. Most people who engage in this type of mathematical analysis understand that it's a simplification. Some of us just like to understand how things work, regardless of whether it helps you kill something faster or not.

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