Lt. Commander
Join Date: Dec 2007
Posts: 120
The following is a full proof strat for dealing with the crystalline entity. it will work every time regardless of numbers. I hope you're all paying attension, it's very complex.

Get to 9km.
Fire all weapons.
Put all power to engines.
Fly in circles.

I'm dead serious this boss does not need a nerfing at all. This boss is pathetically easy, you just have to look at it from a raid boss standpoint. From one who played WoW this thing is pathetic and the fact that people are QQing makes me sad because Cryptic is going to think STO players wont be able to handle real raids later on and will hit the whole game with a nerf bat again.

Here's a detailed explanation of what this boss does:
Phase 1 (60-100%) boss will shoot lasers that an escort probably can't take. Best to duck in and out of 10k with your finger on the jam sensors button if you have aggo. a good cruiser should be able to eat that laser all day. Also shards will come out, see above strat. If a shard hits any ship they will take 5-7k hull damage and heal the entity for a negligable amount.

Phase 2 (60-30%) more shards, no lasers, see above strat.

Phase 3 (0-30%) Large shards spawn. If a large shard hits a ship or a mine it turns into three small shards which will return to the boss and heal it for about 1.5% health per shard. Recommended countermeasure... see above strat.

This thing is a push over, a peice of cake, anyone can solo it if the game would let you. Orbit at 9km and it literally can't touch you provided you can eat the lasers. Please stop complaining about it being too hard or needing a nerfing, it's fine.

Orbit at 9km and pew pew. If you cannot or choose not to perform these functions, please inform your flight attendant and you will be reseated.
Lt. Commander
Join Date: Dec 2007
Posts: 120
The Crystalline entity is not a hard mission, unless you get a bunch of knuckleheads who don't read the ops and keep shooting the shards, then you can never get anywhere unless you have more admirals than LT CMD...

Please read this post and act accordingly.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-11-2010, 11:19 PM
Well said OP. It makes me sad seeing the people that just sit in one place or fly really close to it. They get hit by the large shards every time and just end up healing the entity. I was in one instance where we would get it down to 30%, it would kill the people not moving and heal back up to 60% for two hours. And like clockwork the people that where just sitting still would go right back to the place they died and sit there again. I'm really not sure if they just didn't care or if they where trying to grief the people that where trying to kill it. If people would take the time to learn the mission it would be so much easier.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-11-2010, 11:39 PM
Just want to comment that you can shoot the shards if you want, but splitting DPS away from the Crystalline Entity should only be done if a shard is coming too close to hitting someone.

Furthermore, if a shard -does- hit someone, all DPS needs to be focused on the Small Fragments. These are the things that will fly back to the Entity to heal it.


There are only two things that need to be changed in this encounter:

1) Prevent shards from detonating (into Small Fragments) upon hitting mines.
2) Increase the DPS and EHP (health) of the Crystalline Entity.

A third change I would advocate is to Ramming Speed and not specific to this encounter. I would prefer if Ramming Speed had some pre-requisite constraint (e.g., player must be <25% hull, as Suricata suggests), and it should not count toward DPS scoring.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-12-2010, 03:53 AM
I don't see the point in the mines stopping to split things into small shards. Solution is just to NOT use Mines!
Just as in WoW you don't use fire based damge on fire immune creatures

STO is to easy as it is, please let there be some thinking involved in at least ONE encounter at lower level.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-13-2010, 04:48 AM
That was the worst designed boss of any game i have ever played in about 2 decades.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-16-2010, 01:27 AM
Quote:
Originally Posted by Windowsmt60 View Post
The Crystalline entity is not a hard mission, unless you get a bunch of knuckleheads who don't read the ops and keep shooting the shards, then you can never get anywhere unless you have more admirals than LT CMD...

Please read this post and act accordingly.
Shooting the shards seems to be largely harmless, aside from the loss of DPS on the main entity. Getting HIT by the shards is far worse.

The problem is, very quickly you're dragging an entire cluster of instant death behind you, and anyone orbitting behind you in in serious danger of getting your crystal hemorrhoids in the face. All it takes is one one to die, and that entire cluster of death descends on the person behind... and then the crystals they were dragging... and so on.

The stategy espoused here DOES work, but it is massively fault-intolerant. One **** up (by a random who hasn't read this thread, or has Zone chat off) and it's right back to the start.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-16-2010, 01:52 AM
Quote:
Originally Posted by TheTurnipKing View Post
Shooting the shards seems to be largely harmless, aside from the loss of DPS on the main entity. Getting HIT by the shards is far worse.
I've done some instance-hopping yesterday and saw a few (well, actually two) different strategies - including one where players shot the shards (even the large fragments that split into smaller ones and fly back to the CE). Funny thing is: Whenever the large shards where shot, they DID split up but the small shards immediately disappeared. As far as I could tell, this did NOT heal the CE.


Quote:
The problem is, very quickly you're dragging an entire cluster of instant death behind you. and anyone orbitting behind you in in serious danger of getting your crystal hemorrhoids in the face.
Agreed. I've seen several instances where you couldn't even target the CE because everything was full of shards. One mistake and you're back to 100% health on the CE very quickly.

While I do agree that kiting is ONE strategy that can work, I don't think it is the BEST because it's rather risky. I've seen one instance where there where almost no shards around, and the entity was still down to 30% and less. Should probably have stopped hoping at this point - BTW, how do you see your current instance #?? Wasn't there supposed to be a popup if you hover over the title above minimap?

Anyway, to overcome the problem of coordinating that many (20) people without adequate grouping / chat options, I'd very much like to try a different strategy: Form 4 teams where 1 member targets the CE from about 9km away and everyone else in that team is following him but only shooting shards. Would be interesting to see if this is enough DPS to bring down the CE and get rid of all the shards. If not, try 2 on CE and 3 shooting shards.

Also I did notice that at least in *some* instances there where strong (about +20 from my point if view, which is Lt.C. 5 or 6, not sure where I stopped yesterday *g*) NPC-ships around. From the one time where I entered an empty instance where ONLY the NPC-ships where around (in Front of the Planet) and the CE was behind the planet I'd guess that in those instances where no NPC ships where involved the fighting just took place in a different area and it might be wise to find the NPC ships and lure the CE there. So maybe there is another strategy: lure the CE to the NPCs, let them shoot the CE and ONLY take care of the shards so that the NPC-Ships are not hit.

Regards,
Rainer

P.S.: I don't say that I KNOW anything about all of this, this is just what I've observed (or think that I have observed) so before you flame away you might just go out and check this out for yourself. Instance-hoping can be interesting, you know
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-16-2010, 01:56 AM
In my experience, you're right. Shooting the crystal shards doesn't seem to produce Small shards that last for any length of time. (That said, I think I was beyond 10km from the entity when I destroyed the Large Fragment - that could have been a factor, and it might well spawn Small Fragments if destroyed closer to the entity)

The only definate time I've seen the small shards spawn is when a large shard collides with a ship. So shooting shards doesn't "hurt", aside from taking damage away from the entity and it apparently has a high natural regeneraion rate as it is. This is why the current general strategy espouses focussing all fire on the entity.

Like you, all I have to go on are personal observations. I do wonder - and this is one possible interpretation of the Ops text - is whether the Fragments possibly contribute to the entitys health regen while they're alive. The more Fragments, the more regen? This would explain why the entity's health goes down early in the fight while there are few fragments, and why it starts to increase at 30% when it starts shooting out more Fragments?

It seems like there might be a balance between focussing your fire on the entity and taking out occasional fragments that would serve to reduce the risks of navigating the entity and reduce it's overall regeneration rate that would compensate for the loss of overall DPS, but the maths is beyond me.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-13-2010, 04:06 PM
Quote:
Originally Posted by turbowombat View Post
The following is a full proof strat for dealing with the crystalline entity. it will work every time regardless of numbers. I hope you're all paying attension, it's very complex.

Get to 9km.
Fire all weapons.
Put all power to engines.
Fly in circles.

I'm dead serious this boss does not need a nerfing at all. This boss is pathetically easy, you just have to look at it from a raid boss standpoint. From one who played WoW this thing is pathetic and the fact that people are QQing makes me sad because Cryptic is going to think STO players wont be able to handle real raids later on and will hit the whole game with a nerf bat again.

Here's a detailed explanation of what this boss does:
Phase 1 (60-100%) boss will shoot lasers that an escort probably can't take. Best to duck in and out of 10k with your finger on the jam sensors button if you have aggo. a good cruiser should be able to eat that laser all day. Also shards will come out, see above strat. If a shard hits any ship they will take 5-7k hull damage and heal the entity for a negligable amount.

Phase 2 (60-30%) more shards, no lasers, see above strat.

Phase 3 (0-30%) Large shards spawn. If a large shard hits a ship or a mine it turns into three small shards which will return to the boss and heal it for about 1.5% health per shard. Recommended countermeasure... see above strat.

This thing is a push over, a peice of cake, anyone can solo it if the game would let you. Orbit at 9km and it literally can't touch you provided you can eat the lasers. Please stop complaining about it being too hard or needing a nerfing, it's fine.

Orbit at 9km and pew pew. If you cannot or choose not to perform these functions, please inform your flight attendant and you will be reseated.
Just read complaints carefully, what's the problem with it. It's not the mission itself, which is dead easy, it's people, noobs, destroying all your efforts, because: 1 - they want to get max dps, so they use escorts and sit there, doing nothing but taking shards. 2 - they take mission text too seriously, and since there's nothing about Large shards turning into small (healing) ones, they don't care. 3 - they don't read chat, nor think, so it turns out into whole day 100%->30%->100%->30%->...
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