Lt. Commander
Join Date: Dec 2007
Posts: 120
Regarding Shields...

5% Absorbtion 5% Bleedthrough vs 10% Bleedthrough

Can someone explain the practical difference and discus which is better and why. What/Where does the Absorbtion go? I presume Bleedthrough hits your Hull through your shields.

I have been reading the the Covarient Shields are the more desireable ones. Does anyone find any of the other types better?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-05-2010, 10:22 AM
Impression I've gotten is that the 90% of the damage is canceled by the shields, 5% bleeds through, 5% is canceled out altogether, but numerically it may be 95% canceled by shields and 5% bleeding through. I really don't care which. The point is, for science vessels, resilient shields are a must, simply due to their weak hulls.

Try out a covariant shield on a science vessel with that 10% bleedthrough and you'll find out (like I did) that you'll take a ton of hull damage despite your shields not budging much. I've actually gotten killed before without completely losing shield strength simply due to bleedthrough on a science vessel.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-05-2010, 10:22 AM
Absorbtion means that that 5% of damage is basically ignored against your shields.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-05-2010, 10:25 AM
5% is ignored, 5% hits your hull and 90% can 'damage' the shield that was hit. This, of course, is before any resists etc are taken into account.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-05-2010, 10:39 AM
Quote:
Originally Posted by Zakoriz
5% is ignored, 5% hits your hull and 90% can 'damage' the shield that was hit. This, of course, is before any resists etc are taken into account.
I don't think that's true. I think instead of 90% to shields, 10% to hull, it's 95% to shields, 5% to hull. The description is just confusing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-05-2010, 10:43 AM
Quote:
Originally Posted by Arkalius80
I don't think that's true. I think instead of 90% to shields, 10% to hull, it's 95% to shields, 5% to hull. The description is just confusing.
then why wouldn't they just say 5% bleedthrough and be done with it?


though, I don't think we'll know until we get some PvPers that are number crunchers that test it out.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-05-2010, 10:54 AM
As a side note, I played with all different kinds of shields through Beta and headstart. As an escort, I have found these to be the hands-down best shields for me.

I had a "Goldilocks" experience with shields, with the regenerative going down too quickly and the high base shields recovering too slowly for sustained combat. These 5%/5% shields fit me perfectly, and my survivability went through the roof, with enough base shields to survive the critical "first pass" and regenerative enough for sustained combat stamina.

Anyway, my two credits . . .
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-05-2010, 10:53 AM
Quote:
Originally Posted by Arkalius80
I don't think that's true. I think instead of 90% to shields, 10% to hull, it's 95% to shields, 5% to hull. The description is just confusing.

If that was the case they would have just written "5% bleedthrough".


I'm absolutely certain it's 90% Shields, 5% Hull, 5% nullified completely.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-05-2010, 10:28 AM
Hm, what do you think of regenerative Shields? I find them quite handy for my Light Cruiser. But since I am going for Science Vessel, I am not so sure about it anymore...of course, regenerative Shields regenerates fast, but they don't take a heavy burst. So, the stronger (and less bleedthrough) the better vor Science?

Cratherhak
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-05-2010, 10:38 AM
And bear in mind that a shield with % absorption means that the "value" of the item will be spent elsewhere, like less regeneration than a comparable value shield with no absorption.

I've found that occasionally using a shield with the 20% disruptor damage greatly outweighs a few dozen capacity since you almost always are going up against targets with disruptors as a feddie.
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