Lt. Commander
Join Date: Jan 2014
Posts: 141
# 1 Duty Officer negative traits
03-12-2014, 04:12 PM
I've been using the Duty Officer system for a few weeks now and some of my officers are definitely picking up negative traits, is it because they have taken part in failed missions or is the system totally random and officers will just pick up negative traits for no particular reason please?
Republic Veteran
Join Date: Jan 2014
Posts: 1,396
# 2
03-12-2014, 04:19 PM
AFAIK, the traits are set from the start ... I'm pretty sure they are randomly generated, so you can have several DoFF's with the same name and proffession, but with different traits.

The 'bad' or 'negative' traits are only useful on a very small number of missions though, so I usually dump them into Fleet Projects or "trade them in" for a DoFF of a higher Tier.
Please ... Make it so ...!
Lt. Commander
Join Date: Jan 2014
Posts: 141
# 3
03-12-2014, 04:39 PM
Quote:
Originally Posted by bendalek View Post
AFAIK, the traits are set from the start ... I'm pretty sure they are randomly generated, so you can have several DoFF's with the same name and proffession, but with different traits.

The 'bad' or 'negative' traits are only useful on a very small number of missions though, so I usually dump them into Fleet Projects or "trade them in" for a DoFF of a higher Tier.
So my Officers are not gaining bad traits over time then? I swear blind half of them have picked up bad traits over the last couple of weeks lol.

I'll have to make a notes of all the ones with no bad traits and watch them carefully.
Commander
Join Date: Jun 2013
Posts: 264
# 4
03-12-2014, 04:48 PM
Quote:
Originally Posted by shireknight View Post
So my Officers are not gaining bad traits over time then? I swear blind half of them have picked up bad traits over the last couple of weeks lol.

I'll have to make a notes of all the ones with no bad traits and watch them carefully.
Take note of the assignments you send them on. Different assignments consider different traits as 'bad'.
Captain
Join Date: Jul 2012
Posts: 2,589
# 5
03-12-2014, 07:22 PM
This is what I have reported a few month ago to.

I have doffed for like a year with my main character on the same place, the same missions, the same Doffs. Never bought or received additional Doffs. Always having at least green Level Awards.

And then of a sudden, missions started to fail, always about 2-5/6 missions. Doffs suddenly had negative traits too.
Career Officer
Join Date: Feb 2013
Posts: 551
# 6
03-12-2014, 07:26 PM
Its the missions you're sending them on that are changing your requirements... the doff traits don't change once generated...

CM
Quote:
Originally Posted by pwelaughingtrendy
Virtually our virtuous captains are victorious over vicious Undine vessels from viscous space.
Career Officer
Join Date: Jun 2012
Posts: 337
# 7
03-12-2014, 08:12 PM
Quote:
Originally Posted by shireknight View Post
So my Officers are not gaining bad traits over time then? I swear blind half of them have picked up bad traits over the last couple of weeks lol.

I'll have to make a notes of all the ones with no bad traits and watch them carefully.
The only traits that are never bad are "efficient", "resolve", and I think "Eidetic Memory". Maaaaybe founders of the federation. Everything else can be a crit success trait to a disaster trait.

Doffs don't grow new traits - I've gone through several thousand Doffs over the past couple of years, and haven't had one spontaneously grow a new trait. But the doff that may be fantastic for "Sieze Alien Artifacts in the Risa Sector" may be absolutely awful for "Infiltrate Orion Syndicate".
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Originally Posted by tacofangs View Post
Would you rather that we had you press buttons on some console for 40 levels, serving as an ensign/lt on someone else's ship?

This is a game, people who play a Star Trek game want to be the Captain. While the justification for it in game may be weak, who cares? You get to fly your own ship.
Captain
Join Date: Jul 2012
Posts: 2,589
# 8
03-12-2014, 08:38 PM
Quote:
Originally Posted by ceekayzero View Post
The only traits that are never bad are "efficient", "resolve", and I think "Eidetic Memory". Maaaaybe founders of the federation. Everything else can be a crit success trait to a disaster trait.

Doffs don't grow new traits - I've gone through several thousand Doffs over the past couple of years, and haven't had one spontaneously grow a new trait. But the doff that may be fantastic for "Sieze Alien Artifacts in the Risa Sector" may be absolutely awful for "Infiltrate Orion Syndicate".
I know Doffs can't create new traits by themselves. So for me, Devs "could" have done balance changes and weren't aware of this problem

It started to happen around end of November I think. I was not able to play because of this 1-month graphic Bug when S8 started.
Republic Veteran
Join Date: Jan 2014
Posts: 1,396
# 9
03-13-2014, 03:58 AM
Quote:
Originally Posted by organicmanfred View Post
I know Doffs can't create new traits by themselves. So for me, Devs "could" have done balance changes and weren't aware of this problem

It started to happen around end of November I think. I was not able to play because of this 1-month graphic Bug when S8 started.
As mentioned DoFF traits DO NOT CHANGE and have not been changed by the Devs AFAIK ...

What MAY have changed is the 'requirements' for success/Critical success on certain missions. So a mission that you've done 200 times with the same DoFF, may now need a different DoFF ...

However seeing as how the OP is a relatively new player, I doubt this is the case.

I'd say ithe most likely reason is mistaken identity, where having multiple copies of the same DoFF, i.e. the same name and profession, has been generated with different traits, hence the confusion.
Please ... Make it so ...!
Captain
Join Date: Nov 2013
Posts: 1,704
# 10
03-13-2014, 06:46 AM
Quote:
Originally Posted by bendalek View Post
AFAIK, the traits are set from the start ... I'm pretty sure they are randomly generated, so you can have several DoFF's with the same name and proffession, but with different traits.

The 'bad' or 'negative' traits are only useful on a very small number of missions though, so I usually dump them into Fleet Projects or "trade them in" for a DoFF of a higher Tier.
Many of the traits that are useful for KDF are red for FED missions & VV. So your unruly aggressive federation DO might need to be thrown out the airlock while the same type guy on my KDF is useful for beating stuff up and taking lunch money (ok, that is not really a mission, but it should be). And your peaceful congenial wimp is of no use to me, but is ideal for the romulan "lets talk about this" missions.

So yea, some traits are "bad" for the "majority" of missions for a particular faction. Some of them are useful for allied romulans though .... if it is useless to you and blue or purple, try to sell it. And it goes without saying that a purple useless guy with a good active trait can go on active duty for you or be sold for that ability....
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