Ensign
Join Date: Dec 2012
Posts: 8
# 1 Night of the Comet
03-13-2014, 03:20 PM
Ok, how the hell do you get past that stupid slingshot deal? I quit counting how many times I've tried, and I just can't do it. Can't seem to turn quick enough to make the 3rd gate.

Anyone know how???
Captain
Join Date: Jun 2012
Posts: 1,249
# 2
03-13-2014, 03:33 PM
I'm afraid there isn't really any trick to it; it's not supposed to be particularly challenging.

Do you have a particularly slow turning ship? If so, try getting some RCS consoles or something.

Also, try using the keyboard controls for turning if you don't already (it always worked for me).
Exploration suggestions thread - give it a read

BTW, you'd pronounce it 'Cap'n Manks'

I protest the removal of exploration clusters
Captain
Join Date: Jun 2012
Posts: 1,105
# 3
03-13-2014, 03:36 PM
If you fail about 3 times in a row (don't leave the mission between each try), you should get an option saying your computer has calculated the course trajectory needed from the failures and you can engage autopilot, thus allowing you to 'skip' the manual slingshot and carry on.
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A Romulan Strike Team, Missing Farmers and an ancient base on a Klingon Border world. But what connects them? Find out in my First Foundary mission: 'The Jeroan Farmer Escapade'
Lieutenant
Join Date: Sep 2012
Posts: 61
# 4
03-13-2014, 03:47 PM
Most of the problem I had previously with this mission was related to camera positioning. Try zooming in a bit and locking the camera so that it follows your ship as you turn.
Lt. Commander
Join Date: Aug 2013
Posts: 153
# 5
03-13-2014, 04:26 PM
Some ships just don't have the turn rate needed to make that slingshot. I first tried that mission on a klingon in a vo'quv... didn't work very well...
Lt. Commander
Join Date: Aug 2013
Posts: 207
# 6
03-13-2014, 06:59 PM
Abuse Evasive Maneuvers? Buy a bunch of RCS consoles? Put more power to engines?
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