Republic Veteran
Join Date: Jun 2012
Posts: 193
# 1 Merror Invasion (A Tutorial)
03-15-2014, 01:30 PM
Since it came out on thursday, I see so many people doing the elite version of mirror invasion. Unfortunately most of the groups I join up with through the qeuee's don't have a clue how to do it. They all race in to just destroy ships thinking it's like the old event. In light of this and taking notes with the few sucessfull groups I have been with let me share with you some tips, advice, and how I have found to be the easiest way to complete this mission with little to no mark loss.

First thing is first, see what your group makeup is! Science ships should be closing rifts, Not Crusers!! If there is no science vessles in your group then figure who should be closing rifts. There should always be two dedicated to closing rifts. Cloakers are preferable for this. Before the start the droup should split into 3 teams. 2 of 2 and 1 of 1.

Phase 1:

The group of two moves along the starbase from bottom to top closing rifts on either side. while the group of one moves to each satalite and activates it.

Each time the starbase gets another level of advancement more rifts will appear bearing heavier ships. Portal closers you should focus on closing the portal while your teammate has the agro then move to help your mate. focus your fire and remember cross healing helps.

Level 1: Simple easy group spwans, once and awhile you'll get an escort and meranda spawn.

Level 2: More rifts open, many more ships come through at athe start of this phase, expect cruesrs and science ships to be common at rifts now.

Level 3: BADASS ROUND, Typhoon rifts start opening here. Close these fast before the starbase gets overwhelmed by typhoons.

Level 4:nothing new or spectacular, more rifts spawn.

Level 5:Finally those pesky satalites are out of the way, kill off the remaing rifts and ships if theres not a blob of them.

If you manage to close all the rifts and kill all the ships (Yes that is possible), Congradulations you get a little breather time before the final rift phase. Split up across the map and close those portals.

Phase 2

The Dreadnaught... Several rifts open up around the starbase that must be closed before attacking the dreadnought. This is the simpliest phase I have ever seen for a final boss. snare it with gravity wells, burn it with plasma. Just let loose. At the end of it all as long as your starbase had maximum health remaining and all systems online before phase 2 congradulations you are 75 marks richer.

Side note: Too often in the past 3 days I have seen people in doing the elite qeuee event when clearly they dont belong there. Think of this not like a pve qeuee think of it like an stf. if you dont belong in an elite stf or entity or dyson event you probibly shouldnt be qeueeing for this either. Let me share what I mean...

Today while doing the event on elite, my team kept dieing over and over...no one hit the satalites and it didnt look like we got any rifts really closed. everyone was too focused on Pew Pew to do the mission. now me, I died once, I always activated a satilite and closed a number of rifts by myself in a defiant escort.

This mission is not rocket science, its straight forward and simple if you take the time to analyze it. This is meant to help people doing the event improve in the future, not a rant. Here's hoping it helps. Ideal setup for this mission is 2 Science ships, 2 crusers, and 1 escort. or 5 warbirds

Last edited by chaosgod777; 03-19-2014 at 03:43 AM.
Empire Veteran
Join Date: Jun 2012
Posts: 9,505
# 2
03-15-2014, 02:06 PM
Good job on this.
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Captain
Join Date: Sep 2012
Posts: 889
# 3
03-15-2014, 02:25 PM
Quote:
Originally Posted by ashkrik23 View Post
Good job on this.
Agreed. Good work!
Commander
Join Date: Jul 2012
Posts: 389
# 4
03-15-2014, 05:07 PM
Good summary.

The problem I've seen is that either people think they can solo their way through it or they just don't care about doing anything but shooting ships.

It's actually not a difficult event. Two people are required to close a rift - one to draw aggro and one to close it. You close the rift before destroying the ships and move on to the next one (unless you have a ton of DPS which you often do not in a PUG). Two groups of two + a solo activating power is all that's needed. Sometimes you don't even need someone doing power: if the team has enough DPS they can effectively close rifts and activate power. Other times your team will have the most success with four moving quickly from rift to rift while a fifth activates power, but that can be risky because they may concentrate on just the immediate area when new rifts pop nearby and that lets the other rifts on the opposite side of the map grow and spawn typhoons.

Sadly, I've seen extreme fail even in normal. Nobody wants to close rifts, everyone splits up and does their own thing, I'm almost always the only one activating power, the station is disabled two or three times and it's a total fail. Seriously, in normal.

What's most important is to have one person activate power while the other four work together to close rifts.
Riker has NO class

Last edited by uryenserellont; 03-15-2014 at 05:11 PM.
Career Officer
Join Date: Jun 2012
Posts: 2,339
# 5
03-15-2014, 05:18 PM
Sorry to be the grammar police, but it's mirror not merror.

Nice tutorial btw.
Sometimes I think I play STO just to have stuff to rant about on the forums!

Captain
Join Date: Aug 2012
Posts: 1,307
# 6
03-15-2014, 05:27 PM
The main problem i have had is no one closes rifts, so then you get swamped by several Typhoon class's.

Nice tutorial, sadly few who need it will read it.
Career Officer
Join Date: Jun 2012
Posts: 857
# 7
03-16-2014, 08:17 PM
Well, as much as I agree with the op, this is a recipe for success for only those groups that have competent and decent players. If you have 1 or 2 who either have no idea what they're doing or are just screwing around, there is still a chance for success. In this scenario, you've been overwhelmed and the base is taking heavy damage. At this point, 4 players shod move to the base and divide their efforts between healing it and destroying enemies. Try and focus on the smaller ones, since they're easiest to take out and you can still cut down enemy firepower significantly. There should be 1 player, preferably the fastest one, orbiting the base and closing rifts and activating the arrays to boost the base. Once most of the rifts are closed and the base is maxxed out, that player should return and support the others in base defense. A group with mostly cruises will have more success I. This scenario due to their strong heal and support abilities. I strongly recommend that at least 1 person in a group have antimatter spread available, since it will allow you to keep enemies from firing k. You while you close a rift and defend the base. And yes, it does work against the dreadnaught/odyssey end ship.
Captain
Join Date: Jan 2013
Posts: 3,158
# 8
03-16-2014, 08:30 PM
The reason teams are often terrible, yet pull together during the Boss Stage, is very simple:

After days of soul-crushing mandatory-grind that drags ON and ON because there is NO way to make it happen faster by doing WELL, and the marks are, frankly, not terrific, many have simply given up. They're content to just fly about and pew randomly in the beginning stage, knowing that nothing they do will get them through their mandatory daily grind session any faster. Whether you do well, or do poorly, it makes little difference aside from the final payout. Doing this on 32 alts, I cannot say I blame them for giving up.

But the boss stage is different: The faster you do that, the faster you go home.
Republic Veteran
Join Date: Jun 2012
Posts: 193
# 9
03-17-2014, 03:48 AM
Quote:
Originally Posted by ghyudt View Post
Well, as much as I agree with the op, this is a recipe for success for only those groups that have competent and decent players. If you have 1 or 2 who either have no idea what they're doing or are just screwing around, there is still a chance for success. In this scenario, you've been overwhelmed and the base is taking heavy damage. At this point, 4 players shod move to the base and divide their efforts between healing it and destroying enemies. Try and focus on the smaller ones, since they're easiest to take out and you can still cut down enemy firepower significantly. There should be 1 player, preferably the fastest one, orbiting the base and closing rifts and activating the arrays to boost the base. Once most of the rifts are closed and the base is maxxed out, that player should return and support the others in base defense. A group with mostly cruises will have more success I. This scenario due to their strong heal and support abilities. I strongly recommend that at least 1 person in a group have antimatter spread available, since it will allow you to keep enemies from firing k. You while you close a rift and defend the base. And yes, it does work against the dreadnaught/odyssey end ship.
While in some form I agree with this assessment it will never succeed. If one person is closing rifts there is not enough dps to deal with the spawns from the rifts if their in a sci ship. equally if you got the bast to full power and then closed rifts there just isnt enough time and the base will be overwhelmed by an onslought of enemies. Anyone else closing rifts takes too much time to be viable as well. best way is to close 2 or 3 rifts in a row then deal with those enemies and continue on.

in this way your limiting what is hitting the base as well as dealing with the overall problem. and honestly if someone is unable to act as part of a team in such a way they have no place doing the elite version in the first place. Normal is a place for learning how to do the mission, Elite is a place to apply what was learned in normal and refine it. Those people who enter an elite and dont act as part of a team only are bringing down the rest of the team.

After a refined run yesterday with a friend and testing a few tricks I think everyone shoeld carry a copy of scramble sensors and stager it at the enemies. Using just that vs. the ones attacking the sb while still closing rifts allowed us to close all the rifts and maintain the base at atleast 80%. We did die...A lot. but we made out with 62 marks, overall score of 80 points earned. on a pug with no coordination.

I'm thinking of making a chat channel for players who want to group up and do these events as a team. because even after posting this guide there are still far too many people who dont have a clue how to do this mission who are in the elite. I was lucky enough to get one group yesterday who knew what the were doing but didnt have the dps to do much about the enemy ships.

Quote:
Originally Posted by edgecrysger View Post
That happens in normal difficulty as well, trust me... but in that case, i think they just dont have any idea what they are doing..

And other aspect is, there are other players that already gathered the transporter and are playing just to gather some marks. Honestly i will never play this mission twice if i already have the transporter, but im sure a lot of people does..
It will get better as people learn how to do this mission. I'm more in fear of what's gonna happen once the undine elite comes out on live. Even on tribble were having troubble coordinating in that one.

Last edited by chaosgod777; 03-17-2014 at 03:51 AM.
Captain
Join Date: Sep 2012
Posts: 2,964
# 10
03-18-2014, 08:14 AM
@chaosgod777 - I've read your tutorial and tried it last night, except I think I was the only one who read it. Flying a cruiser I hovered near a sci ship and tried to draw agro, the sci ship helped me and ignored the rifts. Needless to say, by the time I noticed this the map was bleeding and I got vaped. I have no idea what happened to the other three. When I returned, Phase two started and it was a no-brainer. 36 Marks and the Transporter ... I called it a night.

I know I don't have the uberest build (in sig), but I don't think I could have done anything different to change that outcome. And frankly, my FIRST run on opening day was the most successful and have been getting progressively worse since then. Which seems counter-intuitive. Is it me?! I just don't know ...
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