Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 T4 and T5 cruiser turn rate
02-05-2010, 08:46 PM
The T4 and T5 Fed Cruiser needs to have its turn rate adjusted. Currently the turn rate is too slow and negatively affects the playability of the ship. It is difficult to effectively line up an enemy, to target an interactive object (such as loot or anomaly). It is almost impossible to rotate the ship to avoid hull damage in combat.

A modest increase to a turn rate of +1 to T and T5 is merited.

Thank you for your attention in this manner.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-05-2010, 08:58 PM
Yeah completely aggree. It takes twice more time to loot something than killing something or if you miss an object in fulll impulse it is better to abondon mission lol.

Not so many players are in high rank now, please fix this turning issue if you do not want all players end up in escorts and science vessels and noone playing cruisers please.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-05-2010, 10:20 PM
Quote:
Originally Posted by Castielthalass
Yeah completely aggree. It takes twice more time to loot something than killing something or if you miss an object in fulll impulse it is better to abondon mission lol.

Not so many players are in high rank now, please fix this turning issue if you do not want all players end up in escorts and science vessels and noone playing cruisers please.
That is what is going to happen, and when they notice that NO ONE is really playing the cruisers, or that it is heavily underplayed THEN they will fix it ... lets only hope it is not by nerfing everything else, though.
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