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Lt. Commander
Join Date: Dec 2007
Posts: 120
The system has 3 big flaws that stand out in my mind that lead to the 5vs1 for 5 minute crap that we run into now. I really don't enjoy hunting down 1 or 2 feds and try to kill them 40 times. It will either take forever or they'll just zone out. The 3 things that lead to this problem are.

#1 There is no convenient leave queue option
There is no convenient leave option for when a pvp queue pops up. This leads to people taking up a spot for the entire 60 seconds. This problem is compounded when 4-5+ people let the queue run the entire 60 seconds.

Fix: Replace the "Hide" button with a "Re-queue" option. Also add a "Leave" button so people can leave the queue. Make sure the buttons have prompts that double check if they want to use them. It would be infuriating to accidentally leave a queue when the rest of your team goes in.

#2 Staying queued while in a PvP instance
When you join a pvp instance you stay queued for other ones even though you can't join them if they pop up. If you get a queue pop while in PvP , you hold that spot for the full 60 seconds. Worst case, there aren't enough replacements queued up on their faction for that instance to fill the team so their team is outnumbered for 5-15 minutes while waiting for another to finish and for those people to requeue.

Fix: When someone joins a pvp instance make them leave all their queues.
#3. The match starts immediately after 1 person zones in
There is no staging area. In all MMO's with instanced pvp that i have played have an area where people zone into and wait 30-60 seconds for other people to zone in before the game starts. At least give the team a chance to have some more people enter the instance. Starting a pvp match as soon as one person zones in is a problem.

Fix: Make the match start 30-60 seconds after 1 player has zoned in
These 3 issues all compound on each other to produce the horribly flawed system that we have now. Bug Report #617, 174
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-06-2010, 02:11 PM
Totally agree with all the points. I didn't had one single pvp match (total of ~30 games) today with even teams at the beginning.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-06-2010, 02:12 PM
Devs should really make a que that when someone disconnects from game, he has 10min time to get back in past the que.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-06-2010, 02:16 PM
Agreed on all points, and I've been saying this since beta.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-06-2010, 02:25 PM
Seriously if Cryptic doesn't know this stuff already I would be dumbfounded...Like come on?

You know this stuff already right Cryptic??

I think anyone that has played more than 5 matches in PvP should be aware of these problems.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-06-2010, 02:37 PM
This has been said dozens of times before and will probably have to be said dozens of times more before anything is changed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-06-2010, 06:16 PM
Quote:
Originally Posted by PotatoOverdose View Post
This has been said dozens of times before and will probably have to be said dozens of times more before anything is changed.
hopefully if we keep saying it they will finally do something about it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-06-2010, 07:46 PM
This makes oodles of sense... Bump.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-09-2010, 11:20 AM
Quote:
Originally Posted by SlingBlades
The system has 3 big flaws that stand out in my mind that lead to the 5vs1 for 5 minute crap that we run into now. I really don't enjoy hunting down 1 or 2 feds and try to kill them 40 times. It will either take forever or they'll just zone out. The 3 things that lead to this problem are.

#1 There is no convenient leave queue option
There is no convenient leave option for when a pvp queue pops up. This leads to people taking up a spot for the entire 60 seconds. This problem is compounded when 4-5+ people let the queue run the entire 60 seconds.

Fix: Replace the "Hide" button with a "Re-queue" option. Also add a "Leave" button so people can leave the queue. Make sure the buttons have prompts that double check if they want to use them. It would be infuriating to accidentally leave a queue when the rest of your team goes in.

#2 Staying queued while in a PvP instance
When you join a pvp instance you stay queued for other ones even though you can't join them if they pop up. If you get a queue pop while in PvP , you hold that spot for the full 60 seconds. Worst case, there aren't enough replacements queued up on their faction for that instance to fill the team so their team is outnumbered for 5-15 minutes while waiting for another to finish and for those people to requeue.

Fix: When someone joins a pvp instance make them leave all their queues.
#3. The match starts immediately after 1 person zones in
There is no staging area. In all MMO's with instanced pvp that i have played have an area where people zone into and wait 30-60 seconds for other people to zone in before the game starts. At least give the team a chance to have some more people enter the instance. Starting a pvp match as soon as one person zones in is a problem.

Fix: Make the match start 30-60 seconds after 1 player has zoned in
These 3 issues all compound on each other to produce the horribly flawed system that we have now. Bug Report #617, 174
You got my vote on these issues.
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