Empire Veteran
Join Date: Feb 2014
Posts: 390
# 1 Scimitar too brittle!!
04-03-2014, 07:33 AM
I've been flying a Scimitar now for a little over a month and can't help but come to conclusion of three possible things. This ship is awful as Tactical, I have a bad build or I suck at Tactical or maybe just maybe there is something else someone could shine some light on.

To start I have a MK XI Jem'Hadar build, all polaron weapons in keeping with the Jem'Hadar, I ditched the 3 piece consoles that came with the bundle pack for more tac console space. My tac consoles are basic MK XI polaron buffed and couple cannon buffed, wasn't sure how bad 5 polaron consoles would be with diminishing returns. The other consoles are just filled in by what I found that would either buff shields a add defense or resist. What other viable space sets are out there? All the builds I came across seemed to point to the Jem'Hadar and to me it seemed to be the best for tactical, maybe it isn't the best for such a barge of a tactical ship?

One mistake I may be making is that this is my first ship at tier 5 in Tactical so I don't have a good frame of reference for other tactical ships. I know that this ship is not the norm when it comes to tactical ships either, one thing that kills me is that the inertia is the same here as it is on my Obelisk, that's messed up. The turn rate for Scimitar is pretty good for its size though but I'm constantly sliding all over the place with such a high inertia(which is weird on the stats it shows a lower number than ships with low inertia). I have to figure with a smaller ship my defense bonus(This is like avoidance correct?) would be higher, is it the goal of most Tac ships to avoid damage rather than resist it? Because I gotta tell you it seems like the attacks against me are like they're throwing beach balls against the side of a Barn. I'm driving a Barn, Great!!

Perhaps I have something wrong in my Boff abilities, I can't think of them all off the top of my head but I'll try and list them out: cannon rapid fire, cannon scatter fire, alpha pattern, beta pattern, omega pattern, hazard emitters, engineering team, tac team, torp spread, torp high yield, emg power to shields and feedback pulse. I think that's all of them, I am not overly attached to any one of these skills. I feel like I need more to repairs with the damage I'm taking all the time but I know this is wrong because I shouldn't be hanging out in fire fights long enough to take this much damage.

This leads into the part about me sucking at Tactical. Should my strategy be to perform hit and run attacks. If so that poses some problems for me as this ship doesn't seem to want to cooperate with me, as it is not as agile as most tac ships. What is the best tactics to run on this type of ship or does this ship just go against everything that a tactical ship is supposed to be?

Any ideas would be appreciated.

Last edited by adorenko; 04-03-2014 at 07:39 AM.
Commander
Join Date: Jan 2013
Posts: 418
# 2
04-03-2014, 08:03 AM
I had the same problem with my 1st tac toon. You're using cannons and torps as I was and this requires stopping. And because you're stopped you're a sitting duck with low defense. It's very frustrating trying to survive. I went aux2bat beam boat well over a year ago and survival quadrupled. Not that you can't do cannons/torps but it takes more skill then I have it seems. So either learn to fly better or go the beam boat route so defense is always at max.

fyi there is no diminishing returns to tac consoles. Get the Valdore console. I get 2,400 heals per second using it. Use redistribute power to shields. I have this mapped to my Q key. This is the most important factor when it comes to survivability imo. Do all this right and you should not need any resist consoles now shield regen or shield increase consoles. And you shouldn't need any hull resist passives as well. It become more skill and how quickly you can hit that Q key or TT and other bof abilities and your flying ability. Oh and use the Dill Mine elite singularity core.

I've no idea what Boff abilities you use and how your skill points are spent. But there are plenty of posts on layouts just for the scimitars. Check them out as needed.
Captain
Join Date: Jan 2013
Posts: 1,894
# 3
04-03-2014, 08:10 AM
Well the Scimitar is an entire world of its own.
Its widely considered the strongest ship in the game... can't judge that since i don't own all ships in the game... but most of my other ships feel like a bad joke in comparison (especially by beloved Hegh'ta^^).
So it certainly doesnt need any buffs.

My problem with it is still is blowing up too often. But the strange thing is its not "taking damage" its the "Blowing up part".
Even the glass canon Hegh'ta mentioned above takes damage before exploding, means I get hit to 70%, 40%, 10 % .. boom.
My Scimitar seems to be perfectly fine... until it suddenly explodes. Which is why (outside of the healing powers I constantly circle) I have all healing left... can't react quick enough.. Most times I don't know what hit me.

Also it pilots very odd. For someone being used to fast turning escorts... the turn rate is still ok... but I underestimate how far it slides every time... thats something to get used to.
Still I think they should have made a "reman warbird" with the same stats (even sliding that far) but much smaller, that size simply doesnt fit its survivability.. Also the tone of em around are kind of annoying. Cant complain while flying one myself.... but thats simply.. off.

But to the OP... seeing the number of tac skills you use I have to conclude you are using the universal slot as tac slot. Thats obviously practical for more damage, but it hurts the survivability a lot.
I use it as a sci slot, with an additional Hazard emitter and TSS. Both constantly spawning. Helps a lot. Probably an eng can be used to similar effect. That monstrosity has enough damage with the commander slot.

Also: You have the best battle cloak, use it.
If you use a cannon setup only be decloaked while firing, start considering "being cloaked" your standard. (and no, you do not have to "Stop and sit ducks" to use cannons and torps if you are doing it right.
Support more story content in STO

Last edited by revandarklighter; 04-03-2014 at 08:12 AM.
Captain
Join Date: Mar 2014
Posts: 842
# 4
04-03-2014, 08:15 AM
Quote:
Originally Posted by revandarklighter View Post
Well the Scimitar is an entire world of its own.
Its widely considered the strongest ship in the game... can't judge that since i don't own all ships in the game... but most of my other ships feel like a bad joke in comparison (especially by beloved Hegh'ta^^).
So it certainly doesnt need any buffs.

My problem with it is still is blowing up too often. But the strange thing is its not "taking damage" its the "Blowing up part".
Even the glass canon Hegh'ta mentioned above takes damage before exploding, means I get hit to 70%, 40%, 10 % .. boom.
My Scimitar seems to be perfectly fine... until it suddenly explodes. Which is why (outside of the healing powers I constantly circle) I have all healing left... can't react quick enough.. Most times I don't know what hit me.

Also it pilots very odd. For someone being used to fast turning escorts... the turn rate is still ok... but I underestimate how far it slides every time... thats something to get used to.
Still I think they should have made a "reman warbird" with the same stats (even sliding that far) but much smaller, that size simply doesnt fit its survivability.. Also the tone of em around are kind of annoying. Cant complain while flying one myself.... but thats simply.. off.

But to the OP... seeing the number of tac skills you use I have to conclude you are using the universal slot as tac slot. Thats obviously practical for more damage, but it hurts the survivability a lot.
I use it as a sci slot, with an additional Hazard emitter and TSS. Both constantly spawning. Helps a lot. Probably an eng can be used to similar effect. That monstrosity has enough damage with the commander slot.
You guys know that due to the Scimitars size that you think you could be clear of a Cube or Gate or NPC`s warp core explosion - BUT - in fact just a wing tip could be inside the danger zone even though the bulk of the ship shows as outside the blast radius. Just because the center of your ship is showing 2km away from the target - don`t assume the computer is counting that as clear - you could take a lot of hull damage and go BOOM!
Empire Veteran
Join Date: Feb 2014
Posts: 390
# 5
04-03-2014, 08:31 AM
Quote:
Originally Posted by revandarklighter View Post
Also: You have the best battle cloak, use it.
If you use a cannon setup only be decloaked while firing, start considering "being cloaked" your standard. (and no, you do not have to "Stop and sit ducks" to use cannons and torps if you are doing it right.
I try to use the cloak when appropriate, I've probably been using it less since I removed the shields up while cloaked console though. I try to keep moving too, usually at quarter or half impulse toward my target, what I try to do is once I am at the point I need to break off my current attack I will switch to another target further away and begin an assault on that one. The problem of just going boom still persist though. Even with full shields if a high yield Plasma Torpedo hits me I'm dead(obliviously kill these but sometimes BOOM).

What of the Jem'Hadar set though, any ideas out there about this set or a better one that exists?
Lieutenant
Join Date: Jan 2014
Posts: 72
# 6
04-03-2014, 08:32 AM
You realize that the Scimitar is hands down the single highest dps potential ship in the game right? It sacrifices defence for offence. 'n not as much as you think.

Scimitar blow up alot because they're targeted alot. Because they draw aggro, pve and pvp agro. lol. because they hit too damn hard not to kill or chase off.
Lieutenant
Join Date: Mar 2014
Posts: 34
# 7
04-03-2014, 08:38 AM
I agree Just have to change your tactics to suit the battle cloak is great for getting you into position before pvp and BANG trac beem and go... only problem is youre vulnerable till you cloak again if you can lol tbh the other comments are bang on it does tend to blow up like wot :S
Commander
Join Date: Jul 2012
Posts: 269
# 8
04-03-2014, 09:02 AM
1. Get a valdore and use the Shield Absorptive Frequesncy Generator on the scimitar. It's the single most powerful universal console in the game and only the romulans have it. Essentially, the more energy weapon damage you do, the more powerful the shield heals it gives.
2. The scimitar isn't quite maneuverable enough for a Dual (Heavy) cannon build to be the most effective, despite having 5 forward weapon slots. You can make it work very well with cannons, but beam arrays are the way to go with this thing if you want DPS since the turn rate is a tad low.
3. Use Aux to Bat setup.

TS1 (you won't use this), TT2, BFAW3, APB3
ET1, A2B1
HE1, ST2
EPTS1, A2B1, EPTW3
PH1

4. Swap EPTS1 and EPTW3 for EPTW1 and EPTS3 if you need more shield healing/ tank

I use romulan plasma beam arrays CRTDx2, no vuln tac consoles, and usually get 20k DPS in Infected Space Elite using an engineer with random pug groups. When I'm with my fleetmates, I get 27-29k DPS.

I normally run some of the tankiest builds in STFs with 2 of my toons, and this one isn't quite as tanky as I used to run, but it gets 3x the DPS which makes up for it.

As far as BOFFs go, I use a warp core engineer for power boost on use of EPTx ability, 3 purple technicians, and an energy weapon officer for extra shield healing.

Borg engines and deflector with eleite shield (resb) and fleet warp core.
Captain
Join Date: Apr 2013
Posts: 954
# 9
04-03-2014, 08:43 AM
The thing is with any new ship you have to get used to it and play around to find what fits for you. You have to do this while working with the ship not against it. It was the same for me when I moved from beam boat cruisers to the Vesta. While I got used to it my ship would go bang a lot. As I got used to it and changed things about my survival rate shot up.
Lieutenant
Join Date: Jun 2012
Posts: 35
# 10 Pew _ Boom
04-03-2014, 08:48 AM
Most people seem to overlook one item on the scmi, that is unimportant on other ships - crews.

The scmi does not take kinetic damage well. You lose crew real quick in this boat, and that is what is causing you to pop so easily. Crew is critical to surviving in this boat. Not to ignore shields, but the bleed thrus, and kinetics really deplete your crew. Your crew is the number one resource in this boat to keeping hull up. So, you rock along a bit, til your crew dies, then you have to rely on only sci skills, etc., to keep up your hull, and you go PEW - BOOM.

There are ways to fix this, and not give up your punch.

But that's another story.

Oh, and I rarely cloak. I have found there are some players out there I have to work hard to defeat, but most just stay out of my way.
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