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Lt. Commander
Join Date: Dec 2007
Posts: 120
Teams:
Federation: 3 cruisers, 1 science vessel, 1 escort
Klingons: 5 T2 Bird of Preys

The Klingon team was cloaked for nearly 15 minutes initially. We tried flying around in zig-zagging patterns with sensor sweeps etc but couldn't detect them. Then they finally attacked, took out 1 escort in the blink of an eye, then cloaked again.
We waited another 10 minutes.

The Klingon team attacked again, this time they took out the science vessel and the escort, while we managed to destroy one bird of prey before the entire team cloaked again.

We waited another 10 minutes

The Klingon team attacked again this time from way above our position so we couldn't allign torpedo's in time. Again they took out 1 ship, then decloaked.

We waited another 10 minutes.

This continued for over one and a half hour until the match ended with a score something like 15 - 8 for the Kingons. Although sniping one ship at a time was sound tactical play from the Klingons and I'm sure they had a great time, the over the top lengthy pauses between the attacks made it mind blowingly boring and frustrating for the Federation team.

Obviously for the betterment of the game, this needs to be changed. The easiest (and imo best) solution would be a timer on the matches, and if the match objective isn't reached before the time runs out it results in a draw even if 1 side has more points than the other (to prevent the Klingons from sniping 1 ship then all cloaking for 15 minutes or however long the match lasts to claim a "win").
Another possible solution would be a slight nerf to cloak, by making it very slowly drain weapons power when active. That way staying cloaked for an over the top amount of time would result in lesser combat effectiveness for a short while after decloaking.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-08-2010, 06:00 PM
Why would you even stay in there for that? Just exit and move on.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-08-2010, 06:01 PM
Agreed that there really needs to be a match timer for all PvP matches. I think 10-15 minutes would be reasonable.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-08-2010, 07:00 PM
Quote:
Originally Posted by Genosaurer View Post
Agreed that there really needs to be a match timer for all PvP matches. I think 10-15 minutes would be reasonable.
And remove any chance of tactical game play? Skill , you lack it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-08-2010, 07:05 PM
I agree, there ought to be a timer on pvp matches. Waiting 10 minutes to gank someone over and over does not equal skill.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-08-2010, 07:08 PM
Quote:
Originally Posted by atemporal View Post
I agree, there ought to be a timer on pvp matches. Waiting 10 minutes to gank someone over and over does not equal skill.
If you insist on not hunting the cloakers down , you deserve the deaths.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-08-2010, 07:15 PM
Quote:
Originally Posted by atemporal View Post
I agree, there ought to be a timer on pvp matches. Waiting 10 minutes to gank someone over and over does not equal skill.
not every team can make fedballs genius. I'd like to see you make a successful pug klingon side with no voice chat available in game, planning an attack via typing chat takes time. these guys should be given hero status
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-08-2010, 07:42 PM
Quote:
Originally Posted by atemporal View Post
I agree, there ought to be a timer on pvp matches. Waiting 10 minutes to gank someone over and over does not equal skill.
But using a timer to force them to suicide charge the fedball does equal skill? I'm sorry, but it sounds like they used a great deal of skill and tactics, much better than most Klingon groups I've been in that uncloak and then stick around and die. Kill one target and pull a fade is exactly what a pack of BoP should do.

The claim that it needs to be changed because it's not fun for the Federation players is kind of funny... do the Federation players think that just charging the Fedball and dying is fun for the Klingons?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-08-2010, 08:02 PM
This is why "deathmatch" is the lowest form of PvP.

Cryptic needs to get a game designer who isn't mentally stuck in 1996 to work on their game for them. It's 2010. Time to start making some more advanced games. Tribes 1 had something like 5 different objective based games back in, what, 1998? In those games, if one team ran into a corner a hid, they lost -- quickly.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-09-2010, 03:54 AM
You faced a RP Fleet of Klingons who tried to imitate the movies.

Imo if i would of fed i would of been thrilled.
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