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Lt. Commander
Join Date: Dec 2007
Posts: 120
Leader: Hey, you got viral matrix?

Squad: Yeah

Leader: Cool, Everybody got viral matrix?

Squad: *mass answer* yeah!!!

Leader: ok, just target cruisers, since they can't do anything about it since science team is broken right now to remove it. Ignore escorts.. they ignore VM. Just spam VM over and over and over and over.

Lone squad member: Hey,,...I don't have VM..

Everybody: Freaking noob....



I just want to thank every moron, both fed and klingon who decide that they need to have this power as the focus of their strategy. Thank you for using something that is known to be OP right now since 2/3 of the classes that HAVE to use science team are screwed.. since you can't use it once you are hit.. and it is a KNOWN BUG.

Thank you for making this the heart and soul of your game play.

Thank you for wrecking what could be a challenging and fun pvp experience.

Thank you for making pvp que waiting times longer, as people get frustrated and stop queing up.

Thank you. You are awesome!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-09-2010, 09:46 AM
While I agree, it certainly seems like the Feds are using it non-stop on me as well. I know some people think it's fine in game but I hate it. My biggest problem is the duration is simply way too long.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-09-2010, 09:59 AM
Only Birds of Prey and Carriers can get Viral Matrix for the Klingons, and only Science Vessels can for the Federation.

Your gross exaggeration aside, VM can be handled via teamwork, even if Science Team bugs out and doesn't remove it. What can't be handled is overpowered damage (I'm looking at you, Rapid Fire), and absurd stacking of things like Reverse Shield Polarity on Cruisers of both factions. One RSP is perfectly fine, but when you can get 3 of them on one ship, you only have 5 second windows to actually do any damage to a ship. And of course that ship can dish out quite a bit of hurt itself (lol @ Rapid Firing Cruisers that can't be damaged for that long).

Viral Matrix needs to be 100% unremovable by any ability in the game, and have a corresponding reduction in duration. 'Course, it should probably also become a "non-stackable" ability along with RSP and some other stuff, so you can't take 3 copies of it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-09-2010, 10:04 AM
Quote:
Originally Posted by Wheem View Post
Only Birds of Prey and Carriers can get Viral Matrix for the Klingons, and only Science Vessels can for the Federation.

Your gross exaggeration aside, VM can be handled via teamwork, even if Science Team bugs out and doesn't remove it. What can't be handled is overpowered damage (I'm looking at you, Rapid Fire), and absurd stacking of things like Reverse Shield Polarity on Cruisers of both factions. One RSP is perfectly fine, but when you can get 3 of them on one ship, you only have 5 second windows to actually do any damage to a ship. And of course that ship can dish out quite a bit of hurt itself (lol @ Rapid Firing Cruisers that can't be damaged for that long).

Viral Matrix needs to be 100% unremovable by any ability in the game, and have a corresponding reduction in duration. 'Course, it should probably also become a "non-stackable" ability along with RSP and some other stuff, so you can't take 3 copies of it.
Wrong, no ability should be 100% persistant or 100% effective.

Every CC should have a counter.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-09-2010, 10:22 AM
Quote:
Originally Posted by Wheem View Post
Only Birds of Prey and Carriers can get Viral Matrix for the Klingons, and only Science Vessels can for the Federation.

Your gross exaggeration aside, VM can be handled via teamwork, even if Science Team bugs out and doesn't remove it. What can't be handled is overpowered damage (I'm looking at you, Rapid Fire), and absurd stacking of things like Reverse Shield Polarity on Cruisers of both factions. One RSP is perfectly fine, but when you can get 3 of them on one ship, you only have 5 second windows to actually do any damage to a ship. And of course that ship can dish out quite a bit of hurt itself (lol @ Rapid Firing Cruisers that can't be damaged for that long).

Viral Matrix needs to be 100% unremovable by any ability in the game, and have a corresponding reduction in duration. 'Course, it should probably also become a "non-stackable" ability along with RSP and some other stuff, so you can't take 3 copies of it.
Wow.. that is quite the solution...

Make it even more powerful... thanks.

I will keep that deep and well thought out solution in mind.

I mean, there is no way a power that shuts down shields, engines, turning, weapons for about 30 seconds,.. oh, excuse me.. you want e reduction... 25 seconds... can be overpowered... now lets just remove ANY WAY WHATSOEVER to deal with it..

See, that way you can get the escorts too right?

Might was well go for 3 of 3 classes you can cloak/vm on over anv over and over and over
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-09-2010, 10:35 AM
Quote:
Wrong, no ability should be 100% persistant or 100% effective.

Every CC should have a counter.
CC's have counters in other games because, 1) There are multiple CC's available, and 2) Those CC's don't have 45 second cooldowns between uses. Unless we want to decrease the CD on Viral Matrix, or increase the CD on its counters, it will be a "PUG only" ability. If they allow everyone to Science Team themselves out of VM (which is supposedly in the works), there won't be a use to VM ever, even in/against pickup groups.

Quote:
Wow.. that is quite the solution...

Make it even more powerful... thanks.

I will keep that deep and well thought out solution in mind.

I mean, there is no way a power that shuts down shields, engines, turning, weapons for about 30 seconds,.. oh, excuse me.. you want e reduction... 25 seconds... can be overpowered... now lets just remove ANY WAY WHATSOEVER to deal with it..

See, that way you can get the escorts too right?

Might was well go for 3 of 3 classes you can cloak/vm on over anv over and over and over
You sure are quite the alarmist, aren't you?

Removing counters and simultaneously reducing duration does not necessarily mean it becomes "more powerful" - it simply means it will be less situational. A team with Ventrilo and Science Team I on every ship (which has basically 0 opportunity cost involved) won't be able to negate the only space-based CC ability in the game. It also won't leave you sitting around for 30 seconds completely unable to react (or even ~12-15 seconds, as is the case with VM 1).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-09-2010, 10:47 AM
Both sides use it. Get over it until they make a change. Your not the only 1 it happens to though I love the 5 on 1 engagements when they have to throw in the vm just to make sure.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-09-2010, 10:41 AM
I think these are teething pains typical of any new pvp mmo. CC is often a problem.

Let's just hope they realize how much of a problem.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-09-2010, 10:41 AM
Quote:
Originally Posted by Wheem View Post
Only Birds of Prey and Carriers can get Viral Matrix for the Klingons, and only Science Vessels can for the Federation.

Your gross exaggeration aside, VM can be handled via teamwork, even if Science Team bugs out and doesn't remove it. What can't be handled is overpowered damage (I'm looking at you, Rapid Fire), and absurd stacking of things like Reverse Shield Polarity on Cruisers of both factions. One RSP is perfectly fine, but when you can get 3 of them on one ship, you only have 5 second windows to actually do any damage to a ship. And of course that ship can dish out quite a bit of hurt itself (lol @ Rapid Firing Cruisers that can't be damaged for that long).

Viral Matrix needs to be 100% unremovable by any ability in the game, and have a corresponding reduction in duration. 'Course, it should probably also become a "non-stackable" ability along with RSP and some other stuff, so you can't take 3 copies of it.
since no one plays a raptor then that would mean 100% of Klingons use VM.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-09-2010, 09:54 AM
This is one of the smaller issues atm with the PvP system. A patch will eventually fix the skills relating to removing it. The faction imbalance, however, that Cryptic built into the game is a different story. I mean really, if you make one faction only levelable by PvP, where do you think all the serious pvpers are gonna go? Add on top of that that their side can cloak and therefore dictate when and where the engagement will occur, and you have some pretty one-sided pvp. Might nmot be so glaring right now, but give it 2 weeks or so, and no serious Federation player will want to queue for pvp.
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