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Lt. Commander
Join Date: Dec 2007
Posts: 120
(Also Posted in Combat forum)
Im thinking about my progression toward higher Tiers and all I keep thinking about is the literal fireworks show each PvP battle will be as we have more and more exotic skills to spam. Everybody spamming, over and over again to buff this, de-buff that, blah,blah, blah.

I keep seeing each tier getting farther and farther from a Trek battle and more and more Harry Potter starships.

What if we increase the cool downs, tone down the exotics and/or create a concept of exponential deminished returns for exotic specials within a PvP session. Basically give our crews the benefit of the doubt o being able to adapt pro-activly to "new" threats over-time. So over the course of a match, exotics become much less effective. Both on the individiual, but also against the team/faction(to a lesser extent) during the match.

This would include:
Reverse Shield Polarity
Charges Particle Burst
Feedback Pulse
Viral Matrix
Scramble Sensors
Sensor Jam
All Attack Patterns
Directed Energy Modulation
Cycle Shields?
more?

Leave intact, but increase cool downs by 25-50%:
All Emergency Power to "X"
more?

Leave intact:
High Yield Torps(since we can only fire 1 torp per end)
Rapid Fire
Beam Overload(including its coming tweak)
various Sensor Scans(anti-cloak counter measures)
more?

Limit severly and add very long cool downs to:
Ramming Speed
Abandon Ship
more?


The hope is to bring into play more player skill and a greater importance of conventional combat execution to the table, relegating specials to being truly special. That way it doesnt look like some kid dreamed up the combat sequences...if someone's ship transforms into a robot in PvP I'll pop!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-10-2010, 03:00 PM
Quote:
Originally Posted by cocoa-jin View Post
(Also Posted in Combat forum)
Im thinking about my progression toward higher Tiers and all I keep thinking about is the literal fireworks show each PvP battle will be as we have more and more exotic skills to spam. Everybody spamming, over and over again to buff this, de-buff that, blah,blah, blah.

I keep seeing each tier getting farther and farther from a Trek battle and more and more Harry Potter starships.

What if we increase the cool downs, tone down the exotics and/or create a concept of exponential deminished returns for exotic specials within a PvP session. Basically give our crews the benefit of the doubt o being able to adapt pro-activly to "new" threats over-time. So over the course of a match, exotics become much less effective. Both on the individiual, but also against the team/faction(to a lesser extent) during the match.

This would include:
Reverse Shield Polarity
Charges Particle Burst
Feedback Pulse
Viral Matrix
Scramble Sensors
Sensor Jam
All Attack Patterns
Directed Energy Modulation
Cycle Shields?
more?

Leave intact, but increase cool downs by 25-50%:
All Emergency Power to "X"
more?

Leave intact
High Yield Torps(since we can only fire 1 torp per end)
Rapid Fire
Beam Overload(including its coming tweak)
more?

Limit severly and add very long cool downs to:
Ramming Speed
Abandon Ship
more?


The hope is to bring into play more player skill and a greater importance of conventional combat execution to the table, relegating specials to being truly special. That way it doesnt look like some kid dreamed up the combat sequences...if someone's ship transforms into a robot in PvP I'll pop!
I would respond to this long and dreary post with something equally as intelligent - shut up. This is an mmo, not an arcade game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-10-2010, 03:10 PM
Its just someting to chew on and consider. A different way of thinking/approaching the game mechanics.

Some may find it refreshing, others wont...but its put out there for people to discuss.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-10-2010, 04:22 PM
IF you limit "exotics" to long cooldowns or diminishing returns the fight becomes a one-shot fest. Atm RSP is used to protect against the massive DPS that 5 ships focusing on you (especially if they have 2 escorts or more) bring. You cannot heal that, not against a competent team. RSP is there to make them switch target - that's basically the gist of it.

The others are also used to spice up PvP a bit. Without them the game would be dreadfully boring - even if they were on too long cooldowns. Having to think about counters and your own special abilities all the time is what makes PvP interesting - not the fact that you press spacebar more often and get to fight it out for 30 more minutes per match.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-10-2010, 07:38 PM
Reduce weapon damage smidgen, increase shield HP...but reduce shield regen.

A 50% increase in cool-downs will mean we still get plenty of use out of specials.

Deminishing returns means buffs still apply, but for less and less. Jamming still works but for shorter and shorter periods.

Many offensive buffs will do less and less over the duration of the fight, so survivabilty may increase a tad.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-10-2010, 08:15 PM
while limiting cooldowns is a good way to FORCE a limit, it also stifles creativity. I would consider having them with a slight charge on them, where after say, 85% of it's cooldown it can be used, but weaker.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-10-2010, 10:27 PM
While I'm not necessarily opposed to some tweaks to cooldowns and/or strength of certain special abilities, if you're going to nerf all of the defensive abilities like that, you're going to have to eviscerate Rapid Fire (which is already overpowered).

Quote:
The hope is to bring into play more player skill and a greater importance of conventional combat execution to the table, relegating specials to being truly special. That way it doesnt look like some kid dreamed up the combat sequences...if someone's ship transforms into a robot in PvP I'll pop!
If you want player skill, then the specials need to not be "too" special/rare. Otherwise battles turn into spacebar mashing and trying to make sure you turn shield facings to try and stay alive longer. While the turning/positioning part might sound somewhat tactical in theory, it isn't that way in practice, and isn't even a possibility for the higher tier Federation cruisers (seriously, 5 turn rate? and I really wanted to love the Galaxy, too; being a TNG fanboy and all).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-11-2010, 03:03 AM
I hate "nerf everything" posts, especially when its obviously a frustrated escort player whining about sci abilities...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-11-2010, 03:17 AM
PvP is fine the way it is. I really hope the devs don't dumb the game down to please the whiners.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-11-2010, 03:45 AM
If you remove all of the special abilities it doesn't JUST reduce it to a battle of skill -- it comes down to a battle of skill and GEAR. So, to balance that, Cryptic would have to balance Federation by eliminating all PVE mission rewards.
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