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Lt. Commander
Join Date: Dec 2007
Posts: 120
I've got more BO's than I know what to do with.
The first few that wanted to join I used to give 'higher' ranked skills that I hoped they would eventually be promoted to the point that they could use them.

However, once I've brough their Ensign and LT skills to Max 9, and the upper level skills are now all II's or IIi's, I've got no more room for officers and I don't see the rare officers as being better than the ones I've already spent points on.

Can someone tell me what the point of having so many officers is late in the game when you've already specialized with the ones you have?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-11-2010, 12:09 AM
The "rare" officers tend to have more and better ground racial traits. For example, instead of just having the Creative trait (+2.5% damage and healing), they might have Superior Creative (+7.5% damage and healing) instead.

Otherwise, they are pretty much exactly the same. If you have all the skills you want on your current bridge officers, and don't really care about having some moderately nicer ground traits, then you don't really need to keep them if you don't like or use them. I myself still have my original crew from the beginning of the game, because I've become attached to them.

One reason to have so many officers includes wanting to have 'custom teams' for varying situations. Like if you wanted to have a separate crew for your escort, with different skills that more accentuate the escort's strengths, as opposed to the crew you use for your cruiser. Or you might want to make a separate 'away team' that was more combat oriented, perhaps consisting of more rare officers, since your 'bridge crew' doesn't need or use the rare traits. Also, since away teams aren't limited by things like the number of stations on a ship, you can make all tactical officer squads, or whatever combo you wanted.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-11-2010, 01:42 AM
If you spend BO points with an officer and you dismiss him you lose those points from what I saw. Are there enough points to sack trained officers in order to get one of the later better versions and train them up? Or you have to: a) either not train your initial ones much (if you want to wait for the better ones) or b) forget later ones and pick what you want from start and go with it?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-11-2010, 01:56 AM
Quote:
Originally Posted by Spiritraiser
If you spend BO points with an officer and you dismiss him you lose those points from what I saw. Are there enough points to sack trained officers in order to get one of the later better versions and train them up? Or you have to: a) either not train your initial ones much (if you want to wait for the better ones) or b) forget later ones and pick what you want from start and go with it?
You never stop earning BOff skill points. As a matter of fact, upon hitting max level, you seem to get a percentage (like 2/3rds) of the SP you would have gotten as BOSP instead.

I know without checking on my character that I could fully train 2 BOffs, maxing out everything. And probably more.

As far the there being a point to all those rare BOffs, for the most part, there isn't. Ground combat is cake, so them having improved ground combat stats doesn't matter much. Which means what you tend to look for is them having a better space power. Sometimes that happens, say with one having Reverse Shield Polarity III, something you cannot train or otherwise get, or maybe Aceton Field III, when normally you can only get IIs.

However, it is always that commander ability. None of the lower ones. You won't find one that has Torpedo: High Yield II as an ensign power, for example. And, for that reason, combined with the ease of ground combat, there isn't much point to them.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-11-2010, 03:51 AM
Quote:
Originally Posted by Axterix
You never stop earning BOff skill points. As a matter of fact, upon hitting max level, you seem to get a percentage (like 2/3rds) of the SP you would have gotten as BOSP instead.

I know without checking on my character that I could fully train 2 BOffs, maxing out everything. And probably more.

As far the there being a point to all those rare BOffs, for the most part, there isn't. Ground combat is cake, so them having improved ground combat stats doesn't matter much. Which means what you tend to look for is them having a better space power. Sometimes that happens, say with one having Reverse Shield Polarity III, something you cannot train or otherwise get, or maybe Aceton Field III, when normally you can only get IIs.

However, it is always that commander ability. None of the lower ones. You won't find one that has Torpedo: High Yield II as an ensign power, for example. And, for that reason, combined with the ease of ground combat, there isn't much point to them.
Was hoping that you kept earning BO points even when you reach max level. And I guess I would rather get my BO figured out now and only change to extreme cases like the ones you mentioned anyway. Thanks
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