This isnt meant as a dig or a troll just a question
How do you reconcile the lack of any kind of death penalty or escape mechanic in role playing?
Other games have things that allow you to explain away the death mechanic. Like the 400 lb gorilla, WoW, the run back to body or rez. This game doesnt seem to lend itself to RP easily as the combat aspects seem to be more "simulator" designed, with the 10 sec respawn thing. Like the space combat is a star trek flavored spaceship simulator etc.
How do you reconcile losing your ship - with all hands - only to have it reappear in the same area a few seconds later? Holographic ships and quantum singularities only work as explanations so long before you have to face the fact that you and your crew are effectively immotral and this kinda kills the suspense
My question, how does a death penalty help RP? Like in EQ... you spawned at a graveyard and had to run back to your corpse and collect all your belongings. Huh? So what, youre a zombie now?
Me, I always ignored the DP. Youre supposed to be an epic hero, saving the world. (atleast in theory). Epic Heroes dont die (usually), and when they do, its either tragic or spectacular, but on an epic scale.
I dont see why there has to be a DP to facilitate RP. So you spawned back at the beginning of the instant and are magically whole again. Simple, you stealthed and limped away and repaired. >.> Or maybe once the baddies defeated you, they left your firey hulk and went after their next victim. How many times was the Enterprise trashed, but most of the crew survived?