Lt. Commander
Join Date: Dec 2007
Posts: 120
Do trainable player skills have any bonus other than the listed effect? IE - Starship Shield Maintenace, it states that it effects the power of the following skills; Emergency Power to Shields & Reverse Shield Polarity. Do I get any other bonus for training points into this box?

Just trying to find out if skills have any kind of hidden ship bonuses or things.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2 Good question
02-18-2010, 09:55 AM
I asked the same, 2 times to no avail.

Im interested to get that information myself.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-18-2010, 10:06 AM
Unless it specifically says so in the description the skills only buff the listed abilities. The early skills buff lots of abilities a little, but the later ones only buff one or two a lot.

If you want to buff your ship get the Starship Command skill and the Energy and Projectile Weapon skills and their associated skill trees. Everything else just buffs specific abilities.

I will give one word of warning, don't spend your skill points on the specific ship skills (Heavy Cruiser, Heavy Escort, Research Science, etc...) when you hit commander or captain as they don't buff any other ships that you'll get after that point. Save up and figure out which ship you want to pilot at admiral and put the points into that specific one.

Same goes for Energy and Projectile Weapons. Decide what weapons you want to use at the end of the game before putting points into specific weapons types.

All other skills are completely dependent on which abilities you want to use or be able to train. Just remember that you can only train your specific classes Bridge Officers. So even if you get the ability to train Emergency Power to Shields III unless you are an Engineering Officer you won't be able to train anyone with that ability.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-18-2010, 10:15 AM
Quote:
Originally Posted by Vindale View Post
Do trainable player skills have any bonus other than the listed effect? IE - Starship Shield Maintenace, it states that it effects the power of the following skills; Emergency Power to Shields & Reverse Shield Polarity. Do I get any other bonus for training points into this box?

Just trying to find out if skills have any kind of hidden ship bonuses or things.
The example abilities listed in a skill's description are just that - examples. Most skills affect more abilities than are listed in their description.

The following skills appear to have secondary effects on certain aspects of your ship, in addition to boosting the relevant abilities:
  • Starship Warp Core Training (Starship Engineering group, T1) - boosts the power output of all four systems (weapons, shields, engines and auxiliary). Bonus is inversely proportional to the power setting (so you get the biggest bonus at a setting of 25, and no bonus at a setting of 75 or higher)
  • Starship <system> Efficiency (Starship Engineering group, T3) - same effect as Starship Warp Core Training, but only for the specific system in the name of the skill
  • Starship <system> Performance (Starship Engineering group, T4-5) - boosts the power output in the specific system in the name of the skill, regardless of power setting
  • Starship Subsystem Repair (Starship Engineering group, T4) - has been reported to reduce the duration of 'system disable' effects (such as the special effect of phasers, or the innate targeting abilities of science vessels). Not checked this myself yet
  • Starship Hull Repair (Starship Engineering group, T5) - description says it boosts base hull repair rate. Not checked this myself yet
In addition, Starship Command and the 'Captain' skills increase the hull strength, speed and turn rate of the relevant types of ship, but that's their primary function, rather than a secondary effect.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-18-2010, 11:07 AM
Lower tier escort skills boost the magnitude of Attack Pattern Alpha. How important this skill is to you should influence how many points you put into the lower tier skills.

APA III
+60% All Damage Strength
+8% Critical Chance
+80 Critical Severity
+80% Flight Turn Rate strength

for 30 seconds.

Attributes which modify the magnitude:
Tactical Team Leader
Heavy Escort Captain
Escort Captain
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