Lt. Commander
Join Date: Dec 2007
Posts: 120
Hello,

I just finished "Divide et Impera" and I'm a bit puzzled. After clearing the first room, finding no WMDs there and reading in the Romulan computer that the place was all about discovering Undine, I was quite sure what was going to happen.

The problem is, the mission was a one way road and I had no alternative to outsmart Zelle/8472. Why? In "The Defector" Picard finds an option to do both: Make sure, the Federation is safe AND prepare to doublecross the bad guy's plot. I think one should have the option to end the mission prematurely and not to force the player to walk right into the trap. (I don't mean beaming up and dropping the assignment)

I know, this mission may be important for the overall story arc. But it is really unsatisfying to be forced to do all the wrong things for the wrong reasons and help the bad guy win without wanting to. In interviews Craig talks so much about giving the players choice and how important it is. Well, I feel, if you can not mount a mutiny against what are clearly immoral orders, than the game does not allow for much choice at all. And why the heck am I rewarded by Starfleet with loot and merit for almost certainly igniting a second war front?

Sorry, that was really a lowpoint so far regarding storytelling. And so far it was surprisingly good!

Regards,
Rachel
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-18-2010, 04:58 PM
Good post, check out and contribute at the recurring missions thread linked below
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3 Epic Failure.
02-18-2010, 05:57 PM
This mission was an ABSOLUTE AND EPIC FAILURE from a storyline and continuity standpoint.

As the OP pointed out, not only was the "twist" painfully evident after clearing the first room, but the player is given NO opportunity to exercise the proper moral decision any starfleet officer would make. I found the actions necessary to complete the mission to be completely contrary to the core principals of star trek in general, and the UFP in particular.

Despite obvious evidence that the facility was not a military target, the player is never given the chance to refuse orders or find a different solution. In order to continue the main story line, the player MUST complete the mission, and is thus railroaded into actions that most players see as behavior contrary to established cannon.

I understand that as an MMO (or videogame in general) interaction is heavily weighed towards combat, but there is a distinct difference between blasting countless klingons who are attacking you, and the wholesale slaughter of medical and science personnel who are damn near defenseless.

Re-write or scrub this mission from the storyline!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-18-2010, 06:04 PM
how bout the vulcan ambassador mission where you aren't given the chance to believe the klingons and cooperate or even ask for proof on thier part. No you have to attack the klingons knowing full well they are right.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-18-2010, 07:17 PM
I would definately like more options for this Episode. I didn't think that she was an Undine, but I did think she had some kind of personal vendetta against the Romulans. I also expected some major reprecussions from this mission, but haven't encountered them yet. I was furious when she revealed what she was. Furious at being duped.

I'd like the option to refuse to further obey her orders and arrest her. I'm sure Starfleet Regs would allow this, given the situation.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-18-2010, 08:44 PM
Aye, I agree with the OP. This mission and ones like it, really need some kind of allowance for an 'alternate path.' It's just a big part of Star Trek, IMO, to be able to find a morally acceptable solution (or not, but to have the CHOICE), to sticky situations like this. That would make this game a lot better, in my own eyes, and a lot 'truer' to Trek, also in my own eyes.

I realize that this is something that may require the implementation of new systems to allow for a branch point, but I have to say -- please, PLEASE consider putting the time into creating such a system. I understand that this multiplies the work needed for an arc, but we don't need a whole tree of options, really -- just having a single alternate for missions like this would add a great deal. As for 'wasting' content because people only see one of the two endings -- isn't that what alts are for? I myself have played through the same missions already multiple times. Trust me, the alternate paths will not go to waste!

I see it as a hope for the future, but I sure hope you give it some real consideration.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-20-2010, 02:11 PM
Quote:
Originally Posted by RachelGarrett View Post
Hello,

I just finished "Divide et Impera" and I'm a bit puzzled. After clearing the first room, finding no WMDs there and reading in the Romulan computer that the place was all about discovering Undine, I was quite sure what was going to happen.

The problem is, the mission was a one way road and I had no alternative to outsmart Zelle/8472. Why? In "The Defector" Picard finds an option to do both: Make sure, the Federation is safe AND prepare to doublecross the bad guy's plot. I think one should have the option to end the mission prematurely and not to force the player to walk right into the trap. (I don't mean beaming up and dropping the assignment)

I know, this mission may be important for the overall story arc. But it is really unsatisfying to be forced to do all the wrong things for the wrong reasons and help the bad guy win without wanting to. In interviews Craig talks so much about giving the players choice and how important it is. Well, I feel, if you can not mount a mutiny against what are clearly immoral orders, than the game does not allow for much choice at all. And why the heck am I rewarded by Starfleet with loot and merit for almost certainly igniting a second war front?

Sorry, that was really a lowpoint so far regarding storytelling. And so far it was surprisingly good!

Regards,
Rachel
Agreed 10 fold.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-25-2010, 06:36 AM
As the others here

Lousy scripting

SO SO NOT star Trek

It didnt occur to me she was undine.. I thought she was Section 31 and I was expection a choice to come up to arrest the *****

So not expecting complete railroading to a war crime in STar Trek
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-28-2010, 12:11 AM
Bump.

Would still like to see some dev response on this now pretty much universally panned mission.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-28-2010, 12:14 AM
Still broken!!
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