Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Item Bonuses [Acc][CrtH]
02-19-2010, 08:05 PM
Please post any missing info on bonus acronyms you see in-game along with what they do and by how much and i will update this list to include your input (and give credit).

Ever wonder what the different Modifiers on Items did? How different Mark levels effected a Modifier? Well here is the research I have done so far.

About the Bonus Amounts that change by Mark level:
it shows 0 for those Mark levels I was unable to confirm exist.
it shows # for those Mark levels I found, and
it shows # for those Mark levels I calculated.
If it only shows a single number then the bonus appears to be static.

This will be divided by Item Types.

Starship Weapons:

[Acc] Accuracy +0.1
[CrtD] Critical Hit Severity +20
[CrtH] Critical Hit Chance +2%

================================================== ===================
Starship Shield:

[Cap] Increased Capacity +10%
[Reg] Increased Regeneration +10%
[Pha] Phaser Damage Reduction +20%
[Dis] Disruptor Damage Reduction +20%
[Pla] Plasma Damage Reduction +20%
[Tet] Tetryon Damage Reduction +20%
[Pol] Polaron Damage Reduction +20%
[AP] Antiproton Damage Reduction +20%

================================================== ===================
Starship Engine:

[Aux] Thrusters give speed even when engines are disabled 25%
[Spd] Increased Flight Speed ~ +15%
[Turn] Increased Flight Turn Rate ~ +7.5%
[Full] Increased Full Impulse Speed ~ +15% Full Impulse Speed is capped at 100, so often lose much of the benefit of this.

================================================== ===================
Starship Deflector Array:

[Def] System: Starship Deflectors +10
[DefD] System: Starship Deflector Dish +10
[DefF] System: Starship Deflector Field +10
[Spa] System: Spacial Anomoly +10
[Em] System: Starship Emitters +10
[TB] System: Tractor Beam +10
[HS] System: Hazard System +10
[ST] System: Photonic Theory +10
[Sen] System: Starship Sensors +10
[SenA] System: Starship Sensor Array +10
[SenP] System: Starship Sensor Probes +10
[Ast] System: Astrometrics +10

================================================== ===================
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-19-2010, 08:06 PM
Personal Weapon:

[Acc] Accuracy +0.1
[CrtD] Critical Hit Severity +20
[CrtH] Critical Hit Chance +2%
[DoT1] Damage over Time, Physical 15 seconds 75
[DoT2] Damage over Time, Radiation 15 seconds 75
[DoT3] Damage over Time, Radiation Aura (AoE on Target?) 15 seconds 5
[KB1] Knockback, chance & distance 5% 5 feet
[KB2] Knockback, chance & distance 10% 10 feet
[KB3] Knockback + Explosive Impact (AoE centered on Target?), chance & distance 10% 10 feet and 5% 5 feet

================================================== ===================

Personal Shield:

[Cap] Increased Capacity +10%
[Ene] Increased Energy damage strength, 4 seconds when take damage +10%
[PBDmg] Point Blank AoE Damage enemies when take damage unknown
[PBKB] Point Blank AoE Knockback enemies when take damage unknown
[Reg] Increased Regeneration by Mark 0, +310%, +371%, +433%, +494%, +555%, +616%, +673%, +739%, 0
[Rev] Damage Attacker when take Damage based on Damage Taken


================================================== ===================

Personal Armor:

[Phys] gives a bonus to Physical and Kinetic Resistance, 4% each at Mk X

[HP] Increased HP by Mark 0, 0, +27, +30, +32, +35, +37, +40, +42, +45
[HPP] Adrenal Stimulator when take Damage by Mark 0, 0, +11, +12, +13, +14, +15, +16, +17, +18
[RegHP] HP Regeneration per 4 seconds by Mark 0, 0, +1.9, +2.2, +2.5, +2.8, +3.1, +3.4, +3.7, +4.0
[RegSH] Health to effects per 4 seconds by Mark 0, 0, +0.74, +0.87, +0.99, +1.1, +1.2, +1.2, +1.5, 0

[PhaDis] Phaser & Disruptor Damage Resistance by Mark 0, 0, +1.1%, +1.3%, +1.5%, +1.7%, +1.9%, +2.1%, +2.3%, +2.5%
[PlaTet] Plasma & Tetryon Damage Resistance by Mark 0, 0, +1.1%, +1.3%, +1.5%, +1.7%, +1.9%, +2.1%, +2.3%, +2.5%
[PolAP] Polaron & Antiproton Damage Resistance by Mark 0, 0, 0, 0, 0, 0, 0, 0, 0, +2.5% (theoretical based on stats of Battle Group Omega Reward items)
[Pha] Phaser Damage Resistance by Mark 0, 0, +2.1%, +2.6%, +3.0%, +3.4%, +3.8%, +4.2%, +4.6%, +5.0%
[Dis] Disruptor Damage Resistance by Mark 0, 0, +2.1%, +2.6%, +3.0%, +3.4%, +3.8%, +4.2%, +4.6%, +5.0%
[Pla] Plasma Damage Resistance by Mark 0, 0, +2.1%, +2.6%, +3.0%, +3.4%, +3.8%, +4.2%, +4.6%, +5.0%
[Tet] Tetryon Damage Resistance by Mark 0, 0, +2.1%, +2.6%, +3.0%, +3.4%, +3.8%, +4.2%, +4.6%, +5.0%
[Pol] Polaron Damage Resistance by Mark 0, 0, +2.1%, +2.6%, +3.0%, +3.4%, +3.8%, +4.2%, +4.6%, +5.0%
[AP] Antiproton Damage Resistance by Mark 0, 0, +2.1%, +2.6%, +3.0%, +3.4%, +3.8%, +4.2%, +4.6%, +5.0%
[Pha] Phaser Damage Resistance by Mark 0, 0, +2.1%, +2.6%, +3.0%, +3.4%, +3.8%, +4.2%, +4.6%, +5.0%
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-19-2010, 08:07 PM
(reserved to future expansion part deux)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-20-2010, 12:16 AM
also reserved
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-20-2010, 12:17 AM
Please post any missing info on bonus acronyms you see in-game along with what they do and by how much and i will update this list to include your input (and give credit).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-20-2010, 03:23 AM
Nice work, it is appreciated.

Had a question. You mention, for say, that impulse engines [turn] is +1. As a cruiser t5, I notice engines without turn modifier is 4.5, with is 4.8, and double [turn] is 5.1

Have you any chance figured out how the +1 breaks down into what seems to be .3 increases? Seems to be, on my end, less than +1 turning per modifier of it. Or another example of funky cryptic math?
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 11:52 PM.