Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Klingon Content: PvE vs PvP
03-05-2010, 12:11 PM
PvE:
1 month to develop a map that we play through in a day. The enemies never change, so if you've done it once, you've seen everything it will ever have to offer you.

PvP:
1 month to develop a map that we can play hundreds of times with different results because the enemies are always different.


I don't understand the business sense in continuing to develop Klingon PvE. It will always take them ages to design, implement and test a mission that most of us will probably do somewhere between 0-5 times before we're bored with it. PvP content has so much more replayability.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-05-2010, 12:29 PM
The problem being is that you spread the populace over more maps and there is just not any Klink players anymore.

Most of our fleet is gone. Unsubbed and the lifers are playing other games already.

Most Feds I have talked to are not playing a Klink because of the exp nerfs and no content other than 3 nebulas to grind endlessly.

They honestly need more pve content and new interesting pvp maps.

The raidisode is not what was needed. I carrot for some.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-05-2010, 02:57 PM
Quote:
Originally Posted by Mike111
The problem being is that you spread the populace over more maps and there is just not any Klink players anymore.

Most of our fleet is gone. Unsubbed and the lifers are playing other games already.

Most Feds I have talked to are not playing a Klink because of the exp nerfs and no content other than 3 nebulas to grind endlessly.

They honestly need more pve content and new interesting pvp maps.

The raidisode is not what was needed. I carrot for some.
Agreed 100%, PvE is vital and it's something that needs to be added asap. Also the PvP is boring like hell after a few matches because it's always the same map.

The raidisode is a nice touch but there's not a lot of Klingon players doing it atm I've noticed. Hopefully the 45 day patch will hold on to it's promise of the future for this game is dark indeed.

The added content we've seen so far is pretty good for Fed but give Klings some love also Cryptic, this was supposed to be a fully souped out faction afterall.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-05-2010, 12:50 PM
Quote:
Originally Posted by Slamz
PvE:
1 month to develop a map that we play through in a day. The enemies never change, so if you've done it once, you've seen everything it will ever have to offer you.

PvP:
1 month to develop a map that we can play hundreds of times with different results because the enemies are always different.


I don't understand the business sense in continuing to develop Klingon PvE. It will always take them ages to design, implement and test a mission that most of us will probably do somewhere between 0-5 times before we're bored with it. PvP content has so much more replayability.
Quoted for truth. It's lthe same concept with fighting and first person shooter games. I know many people that own Call of Duty: Modern Warfare 2 and have never completed the campaign mode even once; they strictly play online only.

Or the Super Smash Bros franchise. I know several people that have not even touched the single story mode once, though it is obvious that the programmers are trying to put much more effort into developing the story mode through each new installment.

Instead of changing the KDF faction to resemble more of a Federation variant by developing PvE content, it would be interesting if the PVP aspects of the KDF faction were developed instead.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-05-2010, 01:05 PM
Not everyone wants to level by PvPing. Some of the people who don't will never play Klingon characters, even if they're intrigued by the idea of PvP and playing a Klingon vessel, because they aren't willing to suffer through the leveling process. Adding PvE missions for Klingons to streamline the leveling process would radically increase the number of players on the faction, which would in turn improve the exposure of PvP and create a more balanced and interesting game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-05-2010, 01:17 PM
Call of Duty is a good example. Even if you really love the PvE (single player campaign), you play through it, what, once? Twice? After you've had the game for a month one of two things happens:

a) You only like PvE content and you've done it all so you put the game on a shelf and never play it again.
b) You go online and play the PvP maps over and over again possibly for months.


I see Klingon content going the same way.

Cryptic can either supply us with a steady stream of PvE content which will we play through once or twice before we're bored with it or they can keep bringing us PvP content which we can play hundreds of times.

If they brought us some good new PvP maps they could shut down some of the existing ones to keep populations focused. I don't think we necessary need 3 deathmatch ground maps and 3 deathmatch space maps where the only difference is terrain. (Although they might be able to do something interesting if they strung the maps together for a bigger game...hmmm...kinda like how Team Fortress 2 will take one big map and divide it into several pieces to create like a mini-campaign, like the Hydro map.)


PvP, just like PvE, needs content to survive. Unlike PvE, though, PvP content has a great deal of replay value.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-06-2010, 02:11 PM
Quote:
Originally Posted by Surgery
Quoted for truth. It's lthe same concept with fighting and first person shooter games. I know many people that own Call of Duty: Modern Warfare 2 and have never completed the campaign mode even once; they strictly play online only.

Or the Super Smash Bros franchise. I know several people that have not even touched the single story mode once, though it is obvious that the programmers are trying to put much more effort into developing the story mode through each new installment.

Instead of changing the KDF faction to resemble more of a Federation variant by developing PvE content, it would be interesting if the PVP aspects of the KDF faction were developed instead.
The problem here is your compaireing Apples to oranges. True FPS games you want to PvP. I am currently playing AvP for the X-box and it rocks on line, I have not even compleated the "PvE" story lines for the Alien or the Marine, just the Preditor. But when im going to pick up a FPS, im already expecting that most of the content is going to be PVP. But when you make a MMO heavy pvp centerd, it will already fail; look at the examples, *** (age of conan), ****, Pirates of the Burning sea, the list goes on. MMOs should have both PVP and PVE for all factions and races.

Now I currently love my Klingon, but I only play him once every 2 weeks or so. Im ether going to study (Chem 212 is a *****) or play AvP. No matter how much pvp they will try to pump into a MMO it will never meet a FPS. If I want to kill other players only im going to chose a FPS. But If I want a game where I feel like the character more im going to pick a MMO or RPG...one of the best games I have ever played was a FPS/RPG, but it had no PVP and that was Fallout 3 (all the fallout games rocked and I started playing with the first one when I was 15 years old).

EDIT: To the poster above...most the games you cited are not MMOS they are FPS, I dont know where people get the idea that their should be heavy PVP in a MMO, just because FPS games exist. Like stated above FPS bread and butter is PVP, MMOs should not try to compeat with that....theirs is story-line and customization (now im not saying that MMOS should not have pvp, and that FPS should not have custom items, im just saying they both should stick at what they are good at).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
03-05-2010, 02:15 PM
Quote:
Originally Posted by Slamz
1 month to develop a map that we play through in a day.
*buzz*

Wrong. Once they have enough interiors designed, they can slap them together to make new maps very quickly. And if your talking about planetary surfaces, their genesis system lets them instantly create random looks(think hitting random on the character creator). The longest part of making a PvE mission would be writing the dialogue and scripting the chain of events in the mission.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
03-05-2010, 02:31 PM
The main problem that I see with this is that they tried to push a "pvp faction" into a game that has a lot of focus overall on pve. The pvp faction would work much better in a pvp focused game, but I don't see Cryptic forcing the feds to pvp anytime soon. Personally I think they only did this in-order to make the launch date. If they had delayed the game, I honestly think we would have a much different Klingon faction then what we currently have.

In my opinion the Klingons need pve more than anything right now. I find pvp to be the definition of boring, but that is just my preference as I tend to enjoy a good story more then the thrill of battle.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
03-05-2010, 02:46 PM
Quote:
Originally Posted by Slamz
PvE:
1 month to develop a map that we play through in a day. The enemies never change, so if you've done it once, you've seen everything it will ever have to offer you.

PvP:
1 month to develop a map that we can play hundreds of times with different results because the enemies are always different.


I don't understand the business sense in continuing to develop Klingon PvE. It will always take them ages to design, implement and test a mission that most of us will probably do somewhere between 0-5 times before we're bored with it. PvP content has so much more replayability.
All depends if you want to PVP, Personally, I am content to play PVE all the way through and do not subscribe to games that are PVP based (****) only other games I have played that were mainly Pve are SWG then went to WoW on a PVE server, hence I enjoy Star Trek as I can PVE through the ranks, well at least on Federation side till they implement PVE for Klingons fully.

P.S I understand that the quoted view are your thoughts.
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