at least let them cloak outside of 10km of a hostile.
it sucks that we can be prevented from cloaking because we have to wait for the torpedo we out ran to finally catch up and explode...even though the damage was calculated for the impact way before impact.
oh god, could you imagine the wave of tears and yelling the feds would do,I dont think this will ever happen.We are allready get enough grief and crying about how OP the BoP is because of battlecloak AND Uni slots!
They allready wants nerfs to our existing ships but yet we still lack sci specific ships!
Yes and the cloaking effect took several seconds to complete also, you also have the luxury of being able to insta battle cloak when ever your cool down expires and just have to deal with the chance a torpedo will hit you. If it was more to the cannon line of star trek cloaking in the mist of battle wouldn't be a good idea cause it would give you 3 to 5 seconds of vulnerability which someone should be able to use to tear you up. I could support giving a battle cloak to any Klingon ship if certain conditions were met, and this is coming from a federation player also.
I would have to say for those conditions would be to make the cloaking effect more cannon in which it takes about 5 seconds to totally complete where the ship is being enveloped in the cloaking field and its shields are down leaving you vulnerable, I know you won't like it but it is cannon to the way star trek cloaking technology exists. Also I would have to add in that the detection tech that the federation have such as scan sweep that only science officers use be extended to 10km weapons range, which would make it easier to pull you out when you enter weapons range. Remember cloak is meant for espionage and sneak attacks not just for running away so it should have some major disadvantages should someone actually manage to reveal you, right now you have a 5km gap which is massive to which you can close into being in weapons range before any detection abilities have the remote chance to reveal you.
(EDIT) I forgot to add when I typed this originally with that 5 seconds of vulnerability once it expires all torpedoes that haven't hit you lose track and automatically miss. So if you manage to survive for those 5 seconds not being hit by torpedoes you will be fine cause the rest of the torps have lost track of you and miss completely.