Lt. Commander
Join Date: Dec 2007
Posts: 120
I really think these torpedoes need to be looked at. Having tested them in the last few days maxing them out they fall behind all others by miles. This is how I suggest you fix them:

Make their damage equal to a photon torpedo since they already have a longer CD. Then instead of the 20% extra penetration add this to the effects instead. "Has 2.5% chance to completly bypass shields.

Right now these torpedoes are useless and its not really surprising that everyone uses quantums. All the other topedoes in fact (especially plasma) need the same loving. Especially because no way to obtain other types apart from drops.

Please fix.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-29-2010, 07:21 PM
I agree that they need to be fixed, however I don't agree with the 2.5% chance to proc bypassing shields. 2.5% is low enough on energy weapons which are used frequently (thus giving a greater chance by default).

If you think about those numbers, that means if you fire 100 torpedoes, which is not feasible in any pvp match, at best that means 3 of them will proc. If we want to go down your line of thinking, I think that the bare minimum that percentage should be is 10% (increased by rarity level).

Another idea to think about is creating a penetration amount to penetration percentage ratio. In other words, if you want a higher shield penetration %, then it should have a lesser chance to proc and vice versa. This would allow players flexibility to decide what's best for their playing style.

In the actual series, there are several instances in which the crew modified the explosive yield of a common torpedo. So this isn't beyond the pale of reasoning in the ST universe.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-30-2010, 02:43 AM
I used the percenatge purely to keep in line with the other procs as I wanted damage to equal a photon torpedo (with longer CD of course).

I agree with you that perhaps in PVP this will not be too effective but I merely took a stab at it. However I think penetration working as bleedthrough is not really a good idea. the whole point of a transphasic weapon is to go through the shields entirely (and explode right inside the hull if the Voyager finale is any indication).

What if the 2.5% also included an extra damage boost to reflect this? I fear however that this may turn photons into redundant warheads unless they get a special attribute too (like more raw damage vs shields).

Anyways I hope more people contribute ideas
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-30-2010, 04:59 AM
I dunno, I use them as a rear torpedo at close range after depleting shields. Works well for me...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-30-2010, 10:30 PM
I started a thread labled "Weapons Idea" that expands on my idea and yours a bit further. Check it out when you get a chance.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-31-2010, 01:11 AM
I saw it thanks !!! I will get right on it. I thought this may be a betetr place for it but it looks a bit inactive. I will continue the discussion there
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
04-08-2010, 07:17 AM
Quote:
Originally Posted by Tychus_Findley
I really think these torpedoes need to be looked at. Having tested them in the last few days maxing them out they fall behind all others by miles. This is how I suggest you fix them:

Make their damage equal to a photon torpedo since they already have a longer CD. Then instead of the 20% extra penetration add this to the effects instead. "Has 2.5% chance to completly bypass shields.

Right now these torpedoes are useless and its not really surprising that everyone uses quantums. All the other topedoes in fact (especially plasma) need the same loving. Especially because no way to obtain other types apart from drops.

Please fix.
I started trying them out recently and I too hope that they get a little boost. The 2.5% suggestion you made is a bit low considering that this is a projectile weapon though. Perhaps a proper boost for them would be to increase their damage yield by ~25-30% and replace their buff with a 20% change to completely bypass the shields, meaning that every 1 in 5 torpedoes will just go right through the shields and hit the hull for full effect.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
04-08-2010, 08:20 AM
The transphasic torps have a net penetration of about 28%. I'd suggest to raise the penetration to an amount, where you need similar amount of time killing a ship by pounding it with 3 transphasics like by pounding it with 2 photons + 1 single cannon (without shield redistribution).
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