*We need full impulse (burst) during combat so we may get away from 6 bird of prey come back and fight another day.
the impulse button is not there during combat so it makes it impossible to get distance between your ship and an enemy ship. to raise shield strength and hull structural integrity. not having this limits maneuverability also.
*Full reverse is way to slow, we need to be able control reverse speed
Since all power goes to engines when traveling at Full Impulse that can act as it's own counter. Want to turn tail and run as fast as you can? Better be faster than the unshielded damage from energy weapons and especially torpedoes.
Honestly, I'd be interested in this if for no better reason than to not have to hang around while still in condition red. I want to go pew pew boom and then high tail it on to the next target across the map.
Just change power setting to max engine power and activate evasive. You really don't need the battery or emergency power to engines. Jam an enemy while your fleeing to reduce damage your taking as well as reinforce your rear shielding. Honestly though if your being attacked by 6 bops running away isn't going to save you. They'll just run you down. The only chance you have is if you get flagged as out of combat and can activate full impulse combined with the best blue engines you can get.
I run down a lot of feds cuz they use those efficient impulse engines mk iv, while im using impulse engine mk vi becuase we dont get fancy fed items.
Just change power setting to max engine power and activate evasive. You really don't need the battery or emergency power to engines..
Though I find that using a engine battery in addition to max engine power and evasive really does help in a 'run with tail in-between legs) situation... particularly when a Klingon Battleship and escorts group is using your ship for target practice...