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Lt. Commander
Join Date: Dec 2007
Posts: 120
*We need full impulse (burst) during combat so we may get away from 6 bird of prey come back and fight another day.
the impulse button is not there during combat so it makes it impossible to get distance between your ship and an enemy ship. to raise shield strength and hull structural integrity. not having this limits maneuverability also.

*Full reverse is way to slow, we need to be able control reverse speed
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
04-02-2010, 05:53 AM
Emergency power to engines is your burst speed bonus

Of course if you are using slow engines, low engine settings, not skilled efficiency/performance...you will always be slug.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
04-02-2010, 05:59 AM
There are a few speed boosts.

Emergency power of engines
Evasive maneuver.
And if your in a dive, Ramming speed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
04-02-2010, 08:22 AM
If this were to be done, then there would have to be counters for it.

If there was a counter, people would use it to prevent you from fleeing.

If people prevented you from fleeing, then you would ask for another option to escape battle.

Yes, I know this isn't a PvP post, but PvE encounters would start to use counters to full impulse, or would become very easy.

There are already good options for withdrawing from combat. They are not guarantees to escape, but they do work some times, if applied properly.

As for myself, when I start a fight, I am generally in it until myself or the enemy blows up.

Keep your power to engines high, and use a hyper-impulse engine.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
04-04-2010, 05:28 PM
Quote:
Originally Posted by ThomasGideon
If this were to be done, then there would have to be counters for it.

If there was a counter, people would use it to prevent you from fleeing.

If people prevented you from fleeing, then you would ask for another option to escape battle.

Yes, I know this isn't a PvP post, but PvE encounters would start to use counters to full impulse, or would become very easy.

There are already good options for withdrawing from combat. They are not guarantees to escape, but they do work some times, if applied properly.

As for myself, when I start a fight, I am generally in it until myself or the enemy blows up.

Keep your power to engines high, and use a hyper-impulse engine.
theres already a counter in play (although it may have to be adjusted) tractor beam
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
04-04-2010, 07:44 PM
Since all power goes to engines when traveling at Full Impulse that can act as it's own counter. Want to turn tail and run as fast as you can? Better be faster than the unshielded damage from energy weapons and especially torpedoes.

Honestly, I'd be interested in this if for no better reason than to not have to hang around while still in condition red. I want to go pew pew boom and then high tail it on to the next target across the map.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
04-02-2010, 09:10 AM
Quote:
Originally Posted by Kaiserhawk View Post
There are a few speed boosts.

Emergency power of engines
Evasive maneuver.
And if your in a dive, Ramming speed.
How do you do a dive in space?
There is no up or down, of course im kidding kind of,
In real space there is no dive but in STO there is.

Engine batteries also help.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
04-02-2010, 11:04 AM
Just change power setting to max engine power and activate evasive. You really don't need the battery or emergency power to engines. Jam an enemy while your fleeing to reduce damage your taking as well as reinforce your rear shielding. Honestly though if your being attacked by 6 bops running away isn't going to save you. They'll just run you down. The only chance you have is if you get flagged as out of combat and can activate full impulse combined with the best blue engines you can get.

I run down a lot of feds cuz they use those efficient impulse engines mk iv, while im using impulse engine mk vi becuase we dont get fancy fed items.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
04-02-2010, 04:19 PM
Quote:
Originally Posted by Sarty
Just change power setting to max engine power and activate evasive. You really don't need the battery or emergency power to engines..
Though I find that using a engine battery in addition to max engine power and evasive really does help in a 'run with tail in-between legs) situation... particularly when a Klingon Battleship and escorts group is using your ship for target practice...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
04-02-2010, 11:33 AM
Quote:
Originally Posted by Andor View Post
How do you do a dive in space?
There is no up or down, of course im kidding kind of,
In real space there is no dive but in STO there is.

Engine batteries also help.
I will just point out that even in real space you can dive. Even in space there is a quasi up and down simply because the galaxy is a disk, but that's beside the point.

"Diving" only relates directionally to YOU. While space may not have a down, you do. It's what happens when your length angles your bow is below your stern, relative to your previous position.
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