Please Craptic, don't even bother adding new things if they are going to be hastily thrown together nuggets of crap. Hours spent looking for mission objectives does not equal content.
Many buildings don't sit properly on the ground.
Many times enemies don't spawn.
Objectives don't "shimmer" like the fed's do.
Objects you are supposed to destroy can't be tracked with the tri-corder like in the fed missions and don't get targeted unless you are standing on them. Do you really think players want to waste a half hour running around on a planets surface looking for a tiny borg device that blends in with the terrain ? To make it even harder many maps has a cheesy greenish swap gas special effect that hides the greenish glow that the devices give off.
I can only assume that you have some sort of mission editor to create these hideous missions... is it that hard to program it to automatically make Objectives glow and be trackable by a tri-corder? These missions are just plain sloppy and unprofessional. You should be embarrassed.
BORING same thing time after time... just change the race of the ships.
Destroy derelict ships, Really? Where the f*** are they? After fighting the ships protecting them you sometimes cant find them again. They can't be tracked with the scanner like the fed side. You also can't target them unless your are on top of them. God help u if you forget to kill the derelict ship before moving on to the next, because you will never find it again in the mass of bland ugly asteroids that usually populate the mission area.
As a developer i'm sure that you will never release content unless it is perfect.
Try living in the real world, it's not perfect but its bearable at times.
Ummm I live in the real world. I am the foreman for 40 electricians wiring a 10 story office building. When something is not done right, things tend to burn down or explode and kill people. Now granted I don't get to sit on my ass all day and surf the web while coding buggy crap, but work is work. If people don't do their jobs properly they should be fired. What makes the gaming industry any different? The lead developers obviously knew about these bugs and decided to release crap instead of a quality product.
What if everyone in the world did such a half-assed job? Programming is not rocket science... Programmers don't deserve free passes in life. If Crypitc is happy with the quality of the Season one release, this game is doomed to fail.
In Dublin's (and oddly enough the developers') defense this is not the fault of the people working on this stuff or the testers testing it.
This problem is directly related to the one huge criticism I've had for Cryptic's test server protocols since I was playing Champions Online regularly last year and consistently pointing this out to anyone who would listen.
The simplest way of explaining the problem is this ...
In OTHER MMO's ... pick one, it doesn't matter, let's say Everquest ... the dev team would move content over to the test server. And the testers would test it. Report bugs. Bugs would then get identified. And fixed. And the test server would be updated. And those fixes would eventually make it live.
This does not quite happen with Cryptic's system of doing things. Their protocol is different. There is an obstacle in the way. I'm not exactly sure where it is, but basically what it does is what you're seeing here. Bugs that are reported and acknowledged by the dev team still make it live. Through no fault other than ... their system is set up to prevent fast fixes from making it in before the deadline to move a patch live.
It's something with their hardware. And how they use it. And it's something that the people who do these jobs are aware of. But I'm not sure what their options are to address it.
I've read posts from the Champs devs that explained their process a bit. And posts from the STO devs that sort of confirm that process. They know this limitation exists.
One really classic example of it in Champions was when a power (Mindful Reinforcement) that got "fixed" ended up going live in it's broke form again ... MONTHS LATER AFTER IT WAS FIXED. Undocumented, completely un-needed change to a power. How did an old bug make it live again? Their system. Something is wrong in their system.
And you see it at work here in STO with problems like the Klingon PVE mission issues.
I felt the need to elaborate a bit because ...
- It justifies all of the frustration I used to feel in Champions as a tester, when it seemed like nothing got fixed. And all the bugs just went live anyways.
- It's useful to have more information on the issue.
- I see a lot of the posts from the devs working with the tribble server and they tend to read like the people are concerned about getting the bugs fixed. So I don't want to blame them for something that I see is a larger problem with Cryptic itself as this definitely mirrors the issues Champions has.
- One of Roper's "state of the game" addresses at Champions basically blamed the testers for problems like this. And that was both insulting and unfair to the people who did all that testing. It is further evidence of what I now beleive is a problem with Cryptic way beyond the development level. If Roper's going to throw the testers under the bus, and the players want to throw the devs under the bus ... the problem itself never gets fixed. Oh and Roper's comments got overlooked big time because in the same post he mentioned Vibora Bay would be free. So only people who read the whole thing and understood what Roper was saying was an insult really noticed it. Those being ... the testers he was insulting.
So yeah ... my biggest beef with Cryptic right now is ... their system doesn't work in terms of running a normal test server.
And as long as folks like Roper don't seem to grasp the mechanics of that ... the fix is not forthcoming.
Bug reports are made by the players. The devs read them.
But the FIXES don't get live. The fault lies not with the reports. They're there. Or the development staff. They're there trying to fix it.
The fault lies with the system. It should allow these fixes to make it live. Like any other MMO has setup.
Did you really think they were gonna Q/A the stuff they cut/paste from the fed side?
There are two things I want to mention about the star cluster missions.
1) Our writers went through and re-wrote every single star cluster mission variation for the klingons. There is no cut and paste. Yes the missions are generated from templates but the templates are all brand new for the klingons. Obviously the templates are similar to the federation, but they were all changed in some way.
2) This has probably been mentioned before, but there are hundreds of variations of star clusters. While the missions themselves do tend to blend together (as randomly generated missions from a template tend to do) the maps they are built on (which is where the bugs you are experiencing are) are made from so many minute variations that it is near impossible for QA to test them all.
Now I'm not saying that QA doesn't try, but darn it there are a lot of them.
When you find a bug in the star cluster make sure you submit a bug ticket while still on the map and not after. The reason that is important is because your ticket will capture the exact variable set that you are on. We can then forward that to QA who verifies it, and then they forward it on to the devs who can load up that variable set, fix the bug, and send it on its way.
The devs have fixed a lot of bugs, but there is always going to be that chance that you land on a map that still has some. The best thing to do is bug it and move on. Chances are you will never see that particular map ever again, even after we fix it.