I like the concept behind this mission but the way it is designed within the game it is far too prohibitive to actually do, for a number of reasons. One, a mission like this requires you to either farm like mad, go to station to buy the parts at hyper-inflated costs, or use up inventory which frankly could be far more useful elsewhere. I recognize there might be an rp perspective behind this, but the regularity with which this scanner mission hits just doesn't make sense.
I suggest that the inventory required to aid aforementioned planet should be made a lot cheaper, and that perhaps the gameplay could be a little more interesting? Just running up to a planet and handing off highly expensive items for no exp or even a type of renown in return seems a bit much. I realize the idea behind starfleet helping these people is to be noble and helpful and all those wonderful things, but it is a game, and those aren't real people. It would be nice if either the rewards were commensurate with the effort, or the acquisition of parts for the Aid the planet were not so prohibitive.
Secondly, I'd like to see a diplomatic mission that's a little more intriguing than this. There's a couple I can think of through the regular storyline, but this one needs fleshing out. Of course I know our devs have this in mind, but I thought I'd touch on the point of what's wrong with Aid the Planet and why people flee like mad away from it.
Does anyone else feel the same way? I've run into so many groups of people who told me about this, and I've thought it myself. Especially after running into three needy planets in a row all desiring industrial this or stem bolt that. I've wondered a long time why I haven't seen anyone post on this in here, because I dont' think anyone does these missions. Go ahead and datamine this one Cryptic. I think you'll find we mostly flee it. The concept isn't bad, It just needs a reworking.
In fact i know of no one doing Aid the planet... To be blunt: It is a waste of my time even allocating theese missions to me, because i and i would geuss somthing close to 98% of the players run away from theese missions faster than they would from 6 borgcubes.
You do realize that klingons aren't exactly the bad guys right? At least if one reads what the loresingers tell, and through some of the Fed storyline.
At any regard I'm glad to hear they're reworking this. I tried doing a search on the forums about this, and saw about 100 unrelated topics based on my search 'aid the planet' so I figured it deserved its own thread.
They've already stated that these will be re-done. It would be nice to disable them in the meantime, but it's not a big deal.
I still want 'Loot the Planet' on the Klingon side, however...
Some mission ideas:
"Raid The Planet" - A quick ground attack to kill as many people and destroy / take as many materiel as possible, before heavy enemy response arrives.
"Convoy Raiding" - Infiltrate your cloaked ship past an active, determined set of convoy escorts, destroy as many cargo / supply ships as possible, get out before escorts destroy you. Bigger rewards for more of the convoy that is destroyed.
"Planetary Assault & Bombardment" - Lead a group of ships past a heavy defense, bombard the planet's populace into oblivion.
Regardless of any combat action, be sure to adhere to the old Klingon rule: Take no prisoners
Why do you have to buy the components at inflated costs? Just find a commodity broker like the trade ships in the Sirius Sector Block and purchase what you need. I've done many of these missions and the best part is I did not have to go back to grab the supplies. If you purchase everything you think you will need and keep them in your bank, when you run into a planet that says "I need 10 medical supplies", you can instantly say "OK, have them." No need to leave, mission done!