For what it's worth, I think Cryptic made the right choice about how to focus ST:O for initial release. That being said, I think it would be a nice feature in an expansion or content patch to have multi-player ships.
I agree with the decisions. It's all very well going for the authenticity of player crews, but the game does need to be fun too and I don't think there's a viable way to do both. But I've been saying that for months
as with many of these other site posts, it is a rehash of what Craig has said to us all along. There is a lot that goes into the decisions the Dev team makes. Great read though, I wish it would be read by a lot of the nay sayers that have been lurking here lately.
It makes sense, but there are issues with having Captain-only players. One being that in Starfleet, Captains don't normally go on away missions. Star Trek fans are sticklers for things like that, so getting around that and letting players beam their Captains down into dangerous situations without annoying Trekkers may be a challenge. Also it seems like it may limit the replayability of the game -- in almost every MMO you can start as one class and if you don't enjoy the gameplay you can start over with a different class that plays totally different. If everyone is a Captain in STO, the gameplay is probably always the same or at least very similar regardless of how you make your character.
Let's focus the forum experience and keep it all in one place. I closed your thread, but I appreciate that you were more on the ball!
Though someone has posted yet another thread about the blog update on the STO discussion forum, I understand your position. And I doubt its that I was 'more on the ball' so much as you are probably bussier than I am atm
This is the best approach to capturing the Trek experience, at least in my opinion.
When we watch a Star Trek movie or series, we're witnessing what is the very core of the essence of Star Trek, that's collaboration. Different species, different people - all cooperating to reach a mutual goal. And while that may seem to contradict the path the Devs took, it's really not.
Part of the experience includes association with all of the bridge crew, not just one. Likewise, the ship you command should follow that form. I'm going into the game not just excited to play Captain, but ultimately playing every role of my ship, and even playing the ship itself on some level.
Ideally I'd love opportunities for mini-games involving targeting ships from tactical and serving some drinks as the 10-Forward bartender, but that's not the crux of the game or the series. That always rests firmly with the captain, be it Janeway or Kirk.
I'm hoping our "pets" won't become disposable redshirts who will be replaced with little or no hassle. I'm hoping a veteran crew who've been under your command for a long time will likewise grow with you - and I hope there are options for humanizing (for lack of a better term) them and fleshing out their lives - and maybe even inhabiting them as well as the forgotten roles on a starship.
"Lower Decks" remains a fan favorite TNG episode precisely because of that.