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Lt. Commander
Join Date: Dec 2007
Posts: 120
In another posting, there were ideas for a Tier VI ship. Some ideas came out about a larger type cruiser of massive proportions called the Typhoon. So, I got thinking:
What if one could, as a fleet, spend lots of time, resources and MAKE one of these massive ships, and mann them with the players of their own fleet in PvP, as well as some PvE battles?? Their role and function would be exactly as it SHOULD be, in that they provide a massive damage/supportive role, however greatly lacking in speed and maneuverability.

If a Ship like this could exist, these are a few ideas of what I would like to see aboard the ship:
1 - It's own Voice Chat system integrated into ONLY that ship, so that voice commands are heard by all. Any other communication between ships on the outside would have to be done on the Fleet Ventrilo or Team Speak Server of that fleet.

2 - A working onscreen that toggles a battle screen (rendering the same outside tactical view of the ship flying in 3d, as well as a smaller screen next to it rendering the minimap).

3 - Five Officer seats on the bridge (1 Fleet Admiral Seat - Captain's chair, 1 Tactical Seat, 1 Science Seat, and 2 Engineering Seats). Each of these seats with their own respective skills that can be used.

4 - A working Sick Bay run by one or two Science Officers. (If your crew takes hits, then they beam into sick bay beds. The faster you heal them, the faster your crew regenerates). A passive percentage boost to Science Bridge Officer Seat timer countdowns would apply per Officer allocated to this location.

5 - Active Security Officer Station - up to 5 players. (A Red Alert will show ONLY in this station regarding the presence of boarders who will try to take out certain systems on your ship. The Officers allocated to this station would then be in charge of taking out these boarders, as well as beaming aboard other FLEET player-manned vessels to take out their systems if their shields are down.) A passive percentage boost to Tactical Bridge Officer Seat timer countdowns would apply per Officer allocated to this location.

6 - Two Engineer players to assist with manual repairs to hull damage (providing a large boost to hull repair); with smallboosts to power and speed and maneuverability (as a passive), as well as a passive boost to Bridge Engineering Seat timer countdowns for their abilities.

7 - A five to ten minute (or more) Respawn Timer if this ship gets knocked out.. making it PRIME target, but also would make sense, considering its size and destructive abilities.

8 - 1v1, 2v2, 3v3, 4v4, and 5v5 FLEET battles could occur against each other. Also, only 1 of these ships allowed in PvP battles (only one slot would be allocated) where there are other lower class ships to aid.

9 - As a side-benefit of a ship like this, it provides each fleet member with a sense of accomplishment and pride. It also will provide a great location for fleet meetings, parties, and other social gatherings. It would also open the door for fleet rewards and trophies which could be displayed for actively using these ships as a fleet.

So, is this of any interest to people that play STO??
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
08-03-2010, 05:52 PM
So how would this ship work in PvP? Would it be a space or ground mission?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
08-03-2010, 06:55 PM
It would be a Space Fleet Action, with a combination of PvP, PvE and 'sort-of' ground action.

Examples:
Scenario One: This ship would be used in PvE Fleet actions with intense ship battles... not ALL missions need to have both Space and Ground battles in the same mission. These missions would be designed to be VERY intense with numerous tough ships to fight. Completing these missions would mean heroic accolades for all Fleet members involved, as well as turn in items (such as Emblems) for the completed mission. There would also be Secondary Objectives that you would complete for extra bonuses to the mission rewards.

Scenario Two: PvP would be vastly dinamic with one of these ships present. To enter a match with a FLEET ship, you'd have to join a specified PvP type. Since I can't think of an imaginary name for it, I'd just have to call them "Titan Wars" for now. Each side would present with a FLEET vessel and at least four other lesser ranked ships. To take down a FLEET vessel, you'd have to collaborate tactics very well as a support vessel. The FLEET vessels themselves, since they are manned by real people will be prime target, as knocking one out will mean that they will have a respawn of about 5 or more minutes before they may enter into the fight again. The idea being that there HAS to be some working together with your fleet members to fly, fire at the enemy, heal, and support the vessels supporting you. The shields, hulls, and systems would be vastly superior on the FLEET ship, Once you take down an enemy FLEET vessel shield, you may choose to blow the snot out the hull (provided that they don't have heals ready to go), or you may choose to board the enemy with some of your actual Fleet Members to do some in-ship 'ground' PvP for the chance to destroy a system or two inside the ship itself (utilizing the new ship interiors)... maybe even the warp core, if you're that good. What I'd also like to see are more ways to move around the ship, like active jeffreys tubes or something of that nature, in order to give more ways than one to sneek, instead of just choke-pointing on area. I'd also like to see the ability to beam into four different locations, so that the security breach map in the Security Office would have to be utilized... so no camping. Inevitably, the main objective is a point system based on losses. The more ships they lose, the more points you gain and vise-versa, until a point cap is reached.

Scenario Three: Eventually, as this kicks off, you will "Face-Off' with other Fleets, challenging their FLEET vessel to your own in 1v1, 2v2, 3v3, 4v4, or 5v5 FLEET vessel duals. These matches would be completed when the other enemy's vessel is destroyed one time only. These battles would be ranked, and the highest ranking Fleet would be given a rank that would show on their FLEET ship icon in Sector Space and in battle. However, these ranks CAN be lost as better Fleets challenge that rank. To gain rank, a fractional point system would be used to determine their loss over win factor. The more battles that you attend as a fleet, the narrower the margine of contenders, and the less number of people that could actually attain the highest ranks. This number would be based off of the literal number of fleets that have a registered ship of this magnitude.

Anyhow.. that's the ideas for them so far.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
08-04-2010, 04:52 PM
So would the "live players" be used like BO's ? Everyone would have a "station" on the Bridge or respective
Department on the Fleet Ship?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
08-05-2010, 07:39 AM
Quote:
Originally Posted by MasterVel422
So would the "live players" be used like BO's ? Everyone would have a "station" on the Bridge or respective
Department on the Fleet Ship?
Yes, real players would assume the seats of the BO's.

As well, real players would assume active roles WITHIN the ship interior, as stated in points 4, 5, and 6 of my initial posting.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
08-05-2010, 07:43 AM
I think the core idea is great --- multiple people running a single ship.

However it will need to be spec'ed out very carefully...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
08-06-2010, 07:05 PM
It would be great to implement player crews, but given the quick pace of battles (especially in PvP), there just isn't enough time to coordinate multiple players.

Quote:
Originally Posted by Cantore View Post
1 - It's own Voice Chat system integrated into ONLY that ship, so that voice commands are heard by all. Any other communication between ships on the outside would have to be done on the Fleet Ventrilo or Team Speak Server of that fleet.
The Dev Team told us months ago that STO's servers are incapable of hosting voice chat without massive (and costly) upgrades.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
08-07-2010, 07:40 AM
Well through thorough testing i think it could work its not that bad of an idea i used to run a fully manned YT-1300 in SWG and i found it to be a blast of course it was all of
my Guild mates manning it and we had a fighter escort of other guild mates it all depends on the Fleet and how active said is ,it is actually a good idea it just needs to be fleshed out more.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
08-07-2010, 08:12 AM
Quote:
Originally Posted by MasterVel422
Well through thorough testing i think it could work its not that bad of an idea i used to run a fully manned YT-1300 in SWG and i found it to be a blast of course it was all of
my Guild mates manning it and we had a fighter escort of other guild mates it all depends on the Fleet and how active said is ,it is actually a good idea it just needs to be fleshed out more.
I believe the previous postings are correct on this idea (even though I STILL would like to see it). This particular game would have to rebuild its core IP to support the voice chat alone (something they won't do). As well, the PvP would be too fast for it as it stands now.

However, having said this, I DO think that PvP should be MUCH MUCH MUCH more tactical, and slower than it is now. I think that a 3 second kill on any ship shouldn't be possible. But, since it is a fast paced battle of ship raping, the previous poster would be correct to assume that the pace of the battles would be too quick to implement an idea like this.

If you have more ideas that COULD work in this regard... maybe a smaller version of this type of thing? I don't know.. But I really would like a ship that has SOMETHING that another Real Player can use in conjunction with another Real Player.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
08-07-2010, 10:12 AM
Quote:
Originally Posted by MasterVel422
Well through thorough testing i think it could work its not that bad of an idea i used to run a fully manned YT-1300 in SWG and i found it to be a blast of course it was all of
my Guild mates manning it and we had a fighter escort of other guild mates it all depends on the Fleet and how active said is ,it is actually a good idea it just needs to be fleshed out more.
I found it to be a blast as long as I was flying but the poor *******s in the turrets kept whining about being carsick I really don't think it would be possible with the current engine and for the people monitoring the plasma leaks (or whatever) it would be the polar opposite of fun.

By the way, I always thought the mining ship was more fun multiplayer though it took a LOT more people to manage it properly for damage control. It flew better than the YT and I got a gun too so at least someone could shoot the bad guys without throwing up on their keyboard.

Motion sickness was actually a serious problem for the people on my ships, no joke. I used a HOTAS Cougar with an RCS to kick some serious bottom.
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