Lt. Commander
Join Date: Dec 2007
Posts: 120
This may be of some interest to those of you who are concerned about the future of organized PvP in STO:
http://forums.startrekonline.com/sho....php?p=3016686

I figured I'd put it in the forum that dstahl actually tends to read, but it'll probably scroll off there pretty quickly too.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
09-07-2010, 12:47 PM
Please help! I dont know what cryptic can do to be compleatly honest.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
09-07-2010, 12:51 PM
Quote:
Originally Posted by Zorena
Please help! I dont know what cryptic can do to be compleatly honest.
It's a rough situation, to be sure. I'm not sure there is any resource-efficient way out of it. And if there isn't, then I sort of expect that the response is going to be indefinite postponement ("we'll definitely be doing this at some point in the future") or possibly even a well-spun no ("we will be supporting PvP as much as possible, but cannot dedicate large amounts of resources to what is essentially a very tiny fraction of our player base").
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
09-07-2010, 01:11 PM
I have 8 days on my sub and can't come up with a good reason to renew. There is no future of pvp in sto, all that is left is to accept this reality and move on I'm afraid.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
09-07-2010, 01:16 PM
Well, they could take the carrot dangling from a stick approach. Actually start giving bigger rewards to do PvP.

Seeing a trio of PvP games participated to provide a large number of emblems daily (I dunno... 7?) could be a fricking big incentive. Enough to have PvEers feel it's worth showing up in PvP even if they aren't big fans. Some might end up liking for they see and stay around. Besides, the extra emblems will be pretty irrelevant when people have their Mk11 gear cap anyhow.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
09-07-2010, 01:23 PM
Quote:
Originally Posted by Zoberraz View Post
Well, they could take the carrot dangling from a stick approach. Actually start giving bigger rewards to do PvP.
This would require them making the Emblem rewards actually worth getting in the first place - many people still have their Mk X purples because they're mechanically superior to their badly-designed XI purple counterparts. Shields and Deflectors are notable examples of this.

I agree that bribery (increasing PvP emblem rewards) might be of help as you say, but it's a weaker incentive for organized PvP play than casual.
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