Lt. Commander
Join Date: Dec 2007
Posts: 120
The only phrase I could think of after the 4th failure was "ill-advised"

As in, whoever designed this mission was very ill-advised.


Where is the challenge in a mission where you have to talk to Breen prisoners, and FAIL the entire mission for the slightest screwup, and have to start over with the SAME medical technobabble each time?

There is no challenge; it's an exercise in facepalming stupidity, as you have to essentially GUESS whether "Why did you do this?" is as offensive as "Your nation is strong, so why attack civilians?" because BOTH answers get you failure.

Where is the challenge here? Memorizing which coordinated responses don't cause instant death failure?

The only challenge to me is the test of not attempting to find a way to burn the Breen prisoners alive using quantum multi-spectral interferometric gravitonic chroniton flux osmosis capacitation technobabble.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
09-18-2010, 05:20 PM
I liked it, but I didn't have to start over because I completed it on the first try. I didn't know if you failed it that you would have to restart the entire mission; that would be annoying.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
09-18-2010, 05:28 PM
Isn't that the one where you're supposed to question the prisoner? I made it through that episode on the first pass. I think you're given a clue beforehand that it's not good idea to accuse him of being dishonorable for attacking civies. Just stay away from that word in the conversation tree.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
09-18-2010, 05:30 PM
Quote:
Originally Posted by akdbman View Post
Isn't that the one where you're supposed to question the prisoner? I made it through that episode on the first pass. I think you're given a clue beforehand that it's not good idea to accuse him of being dishonorable for attacking civies. Just stay away from that word in the conversation tree.

AS you should've read in my first post, it's never very clear just what will insult them, as I got failure from asking why this Breen allowed something, as well as for asking why they didn't question their orders, as well as from asking why they'd kill civilians.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
09-18-2010, 09:09 PM
Quote:
Originally Posted by AndarielHalo View Post
AS you should've read in my first post, it's never very clear just what will insult them, as I got failure from asking why this Breen allowed something, as well as for asking why they didn't question their orders, as well as from asking why they'd kill civilians.
I take it you didn't do any of the other diplomacy missions, then? This one was actually less annoying than the other ones. All you had to do was pick the most neutral option.

It's not like you had to run all around Vulcan a half dozen times because you picked the more blunt approach.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
09-18-2010, 09:10 PM
Back in my day we didn't have any dilpo missions! We had to grind killin Klingins and Gornz. And we liked it!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
09-18-2010, 11:08 PM
I think the most shocking/offensive affront of a mission in all of STO (to me) is still the one where I have to shoot bar patrons.

Followed closely by being a jumja stick delivery service.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
09-18-2010, 11:12 PM
I totally agree with the OP. I just did that mission, and failed due to a misclick . Yes, I read the clues, it was an outright misclick due to a finger cramp.

Start the entire mission over? I don't care if it's not a huge deal to zone out and come back and do it again, Ill Advised is exactly the right word.

I know Cryptic doesn't have a lot of experience writing missions since they have the engine randomize it for them usually, but here's a clue: don't do that.

I seriously just reconsidered my subscription for a few minutes. I'm not going to quit, or course, but I was pretty ticked off. Making us start over like that is unwarranted and unnecessarily punitive. When a quest leaves the player with the impression 'that was bull....t and I don't really even feel like playing the game anymore tonight' there might be a problem with the mission.

What's next? you make a wrong choice and your doorbell rings and some hired thug smahes you in the teeth with a bat?

I was really impressed with Cold Call, now this one has me considering not doing these anymore.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
09-22-2010, 07:38 PM
Quote:
Originally Posted by phlyto View Post
I take it you didn't do any of the other diplomacy missions, then? This one was actually less annoying than the other ones. All you had to do was pick the most neutral option.

It's not like you had to run all around Vulcan a half dozen times because you picked the more blunt approach.
THAT mission made me very sympathetic to Nero. I kept hoping he would show up and blow up Vulcan,putting an end to my misery!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10 Really?
09-26-2010, 07:22 AM
Quote:
Originally Posted by AndarielHalo View Post
AS you should've read in my first post, it's never very clear just what will insult them, as I got failure from asking why this Breen allowed something, as well as for asking why they didn't question their orders, as well as from asking why they'd kill civilians.
Just felt like finding something to ***** about? Hmph Typical! As you walk into the cell block, It is made very clear, before you begin that portion of the mission segment, that you should avoid challenging the honor of the Breen prisoners . If you did not understand that or notice the obvious, auto prompted dialog explaining the importance of not insulting Breen honor, it is probably better to review your own part in the failure rather than dump blame on story parameters or requirements.

But then again, as is the case with many gamers out there, games are no fun unless there is a God Mode that circumvents the possibility of failure.

Grow up.
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