I would love to see the ability to use more than one of the ships in my inventory at the time.
It seems to me that an Admiral, maybe Vice Admiral, should be able to promote 1 or 2 of his crew to Captian & assign them command of a ship in the Admirals inventory. This way, as an Admiral, you could field multiple ships under your command.
I can see some limits being placed on this... The Admiral picks a flagship & can only field 1 or 2 supporting vessels with it. None of the supporting vessels can be of the same or higher tier.
For example: I choose a Star Cruiser as my flagship. So I would choose a Valiant Class Tactial Escort and a Discovery Class Long Ranger Science Vessel as my supporting ships.
The control would be very much like the ground or away team missions where your team follows you around, attacks threats, & uses their abilities to help you complete the mission at hand.
In the thread outlining ranks after RA, they mentioned that they want Fleet Admiral to be something different and cool. Hopefully by the time the levels are that high, that will mean commanding an actual fleet.
As long as this never makes it into PvP, it sounds like a fantastic idea...
PvP is already lacking in teamwork of any sort unless you're in a pre-made group with voice-comms (yes, I know it's an exaggeration... but it's not too far from the truth). I'd also hate to see the lag that would arise with 16 players each running 5 ships...
I think this would be a great idea, but only if they made it alot more difficult to get to admiral and they put more detail into the research. This game is too boring without the ship battles and away team. When I played WOW I loved just going out and building up my research into weapons or smithing. Some of my friends are admirals and are back to playing eve online or WOW. This needs to be addressed before more people start leaving.
I think being able to command a task group made up of your promoted officers and other ships would be a great idea. But to be fair to those who perfer the lone-wolf style of play it would have to be an option only. Thankfully I think the game already supports both styles of play very well.
We already have mission scaling for solo and group play so they could use the same system. If you're a lone wolf admiral and elect to not bring another vessel along, that's fine. You play a standard solo mission. If you elect to bring another ship or two along with you the game could scale up to a group mission the way it does now when you have other players in the team.
In addition, future level expansions they could add a captain skill tree revolving around bonuses to commanding your subordinate ships (formations, attack patterns, etc). Cryptic would also have to offer other desireable skill trees specializing in enhancing aspects of your own ship to give the solo admiral attractive alternative skill progression paths as well.