Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 The Brig
10-10-2010, 10:40 AM
I think it would be a good idea if we could collect prisoners for our brig along the route as sorta of a trophy system. What do ya think?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
10-10-2010, 11:21 AM
Oh yeah!

I would also like to be able to poke them with a stick, when I lose in PvP - but one thing at a time!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
10-10-2010, 11:25 AM
That... would actually be pretty awesome! :O Maybe make them trophies for killing so many of a given race or such.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
10-10-2010, 11:28 AM
It would seem rather pointless if we just had an ever growing Brig on our ship with no other purpose as to motivate us for the short period the novelty would last.

Now, if we could turn these "enemies of the State" over to Qo'noS in turn for some benefit, then there would be some actual value to the system. But of course, there needs to be some work and risk for pursuing this course...it should require extra effort, increased risk to ship, crew and resources to take the time to capture a combatant or "wanted" entity over just popping thier ship or killing them out right.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
10-10-2010, 11:42 AM
You can always sell em to Orion slavers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
10-11-2010, 02:54 PM
Quote:
Originally Posted by The.Restless.Kaiser
You can always sell em to Orion slavers.
That sounds like a good alternative to the Diplomatic side game on the Fed side. Would be a nice fit for the KDF.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
10-11-2010, 02:58 PM
Given the nature of the worls in which we live you are never going to see that happen. The only interraction with slavers you are ever going to get is shooting them and liberating them. I guess that is a fine moral code. You are never going to see a game that permits you to profit from slaving. Wierdly, killing is generally extremely lucrative in games, of course. Funny ethical code we have in our modern progressive society.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
10-11-2010, 03:00 PM
Quote:
Originally Posted by The.Restless.Kaiser
Given the nature of the worls in which we live you are never going to see that happen. The only interraction with slavers you are ever going to get is shooting them and liberating them. I guess that is a fine moral code. You are never going to see a game that permits you to profit from slaving. Wierdly, killing is generally extremely lucrative in games, of course. Funny ethical code we have in our modern progressive society.
This is true, it follows the code that even through you slaughter a whole village you will never see a child amongst the dead.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
10-11-2010, 01:15 AM
Quote:
Originally Posted by cocoa-jin View Post
It would seem rather pointless if we just had an ever growing Brig on our ship with no other purpose as to motivate us for the short period the novelty would last.

Now, if we could turn these "enemies of the State" over to Qo'noS in turn for some benefit, then there would be some actual value to the system. But of course, there needs to be some work and risk for pursuing this course...it should require extra effort, increased risk to ship, crew and resources to take the time to capture a combatant or "wanted" entity over just popping thier ship or killing them out right.
Great idea! Kinda like A bounty hunt daily.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
09-08-2011, 01:00 AM
Quote:
Originally Posted by cocoa-jin View Post
It would seem rather pointless if we just had an ever growing Brig on our ship with no other purpose as to motivate us for the short period the novelty would last.

Now, if we could turn these "enemies of the State" over to Qo'noS in turn for some benefit, then there would be some actual value to the system. But of course, there needs to be some work and risk for pursuing this course...it should require extra effort, increased risk to ship, crew and resources to take the time to capture a combatant or "wanted" entity over just popping thier ship or killing them out right.
I must agree, however this could also be a passive type system, similar to the doff, or even a KDF specific portion of the doff system. Duty officer running high value prisoners to rura penthe or Qo'nos as an addition to the "capture target" mission that the player runs.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 01:31 AM.