Lt. Commander
Join Date: Dec 2007
Posts: 120
The Advanced Research Vessel Retrofit: Nebula Class is available in the C-Store.


Link to the news article.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
10-15-2010, 12:34 PM
1234567890
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3 shame on you devs
10-15-2010, 12:53 PM
there are alot of attributes wrong with this ship and i think the artist who worked on this ship should have either paid alot more attention to us players who tested this ship with massive feed back or kept an open dialog with the people who work very hard on tribble to test the ship out.

also there are no impulse engines on the nebula so no red trails. that they got right lol

furthermore it looks like they did not listen to our feed back as we noticed not only the above erros but also the STo team is playing some attributes of this ship as if they are special.

the subsystem targeting is an automatic for all science captains flying a science ship.

since this is a retrofit dont you think it should have 4 science consol slots instead of three

since this is a science ship shouldnt this ship have a more capable science slots.

im just saying if you gents would have been a bit more open in communication certain problems would have been delt with. just saying
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
10-15-2010, 01:07 PM
Hmm yeah, this refit has some problems tbh, I'm still considering to buy it, but from what I've been hearing in general, there were a lot of things that didn't make sense w/ the Nebula.

Still an awsome ship though ( haha I needed to add some sort of positive feedback ).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
10-15-2010, 01:54 PM
Quote:
Originally Posted by UFP-Magnis View Post
there are alot of attributes wrong with this ship ... im just saying if you gents would have been a bit more open in communication certain problems would have been delt with. just saying
Cryptic does a lot of good listening to customers, but they also tend to, in this man's opinion, drop the ball on many things. They tend to put things on Tribble, lets us test/use it, then only listens to some of the feedback, and often doesn't bother fixing all bugs before forcing a build/item to Holodeck. It's just their way. It's stupid and lousy and I can't really think of a good excuse, but there it is.

I mean, why bother to put it on tribble for us to test, if they aren't going to get a PERFECT item before rolling it out. And Project Nebula, in addition to the assorted visual "bugs" sure seems to be one of the most debated ships I've seen. And regardless of what most of the people posting on Tribble said, Cryptic went ahead with what they wanted.

I have a question. In game, the Nebula is only 200 Marks of Exploration/Emblems, the other Retrofits are 500 Emblems. Yet, both ships cost 1200 CP. I'd think the Neb would have been cheaper (800-1000 CP) and/or how about you lower the in-game price on those other Retros? 500E has always been too steep. Making them 200E would be fair.

Remember, ya'll want to make these ship prices reasonable/attractive, so you can overcharge us on buying more ship slots on each character.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6 money, money
10-17-2010, 10:00 AM
[quote=
I have a question. In game, the Nebula is only 200 Marks of Exploration/Emblems, the other Retrofits are 500 Emblems. Yet, both ships cost 1200 CP. :[/QUOTE]

It'S easy to underdstand; really. MoE doesn't cost anything (in real world money). So they can bring the value down to fit its true value. But the 1200 cryptic points ARE real world money related. If they get the price down, they will loose profits. Its is as simple as that. And they know that real hardcore fans, or trekkies, will pay it anyway because they are just that; unconditionnal fans.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
10-17-2010, 04:19 PM
I really do like how hardcore trekkies take an image of a ship, see that the ship artists in there hurry did not put your typical impulse engines on it, and made some massive story about the fact that the ship has none, despite the fact it has always been the main sub-light propulsion system. Now also to note, yes you can say the engines are hidden behind baffles if they were there (which is more likely) but the fact remains they are still there.

Now whether they should leave impulse trails or now..

NO impulse engine has ever left impulse trails like we see them in the game in any show. The only way we know they engaged impulse was the the engines red glow would brighten. So why cant they show the same impulse trail, just at a reduced brilliance maybe? And again, if this is a research vessel, why is it the only one with these supposed "modern" engines that reduce there exhaust for 'stealth" reasons when combat oriented ships have no such features. You would think a front line class like the Sovereign would incorporate this technique...guess not. I guess the guy that made up this 'theory" should have included something along the lines that, baffling the impulse engines turned out to not work and they scrapped it on all new class ships.

the truth is, the model builders screwed up, and some bull crap story was made up to cover for them.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
10-15-2010, 01:54 PM
1234567890
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
10-15-2010, 02:00 PM
At least they are not visible (Read the technical manual or look on Drex Files)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
10-15-2010, 03:22 PM
1234567890
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 10:01 AM.