Ive been modding for many years now for numerous games etc.
I am going to try my best to make missions for STO , ive prewritten three allready.
One is Fed side only , the other is klink side only , the third should be converteable to both factions.
Ingame i play both factions but i will probably set my sights on klink missions as they severly lack missions to do.
My Klink mission in brief is called 'Gorn too Soon' , it will be about a Gorn splinter group that in the end tries to break free for federation space with the stolen Kar'fi , it will be space and ground and hopefully ship interior. Not giving anything away though
The mission that i could create a copy and port off is called 'The Entity Unknown' and is pretty interesting.
The fed only mission is more a diplomacy type mission , it even involves Andoria and Vulcan.
I am working on early stages of a Klink Mission as well , i want to use the outside of Qonos and hopefully will delve into there culture and honor more.
Im very much looking forward to this Foundary , i can see myself not playing much and doing just that , after all modding etc is my love!
May request a writer though , and dialgue isnt my strongest point , my last team consisted of 2 scripters (actual code) , and writer , and a few testers.
Just wish i could get my hands on it now , i would test that bugger into the ground lol
The first mission I write will be a re-write of that god awful Pico Patrol mission.
I wrote well over a thousand words about how bad that mission was during the CB, about how it could easily be improved to be a better example of the sort of missions players will encounter later in the game, about how it was such an awful early game experience since it would be encountered in the first couple hours of gameplay right after the tutorial.
Figure I might as well do a re-write and prove how it could have been better.
After that... One of my favorite patrol missions is the one where you fight alongside a Fed ship which is going to raid a Klingon installation, it starts with you taking out an array of turrets and then some BoPs nearer to the installation. Building off of a framework like that, a series of missions where you work alongside another vessel is something I would like to do, having a recurring NPC vessel that you team up with sounds like a place to start with in writing some interesting stories.
Along with those I'd like to write some more puzzle or mystery based episodes. Where you have to puzzle out what is going on and search an environment for clues. Possibly writing something with a recurring criminal villain, such as a member of the Orion Syndicate smuggling and extorting people or something similar.
Search for the mining ship.... that is directly in front of you when you arrive in the mission.
Escort the mining ship... to the location directly in front of it.
Basically you fly straight ahead for about 5 seconds, click through one pop-up box, turn 90 degress to the left, balance power, drop the throttle to about 60% and then go do laundry or wash dishes or cook food and come back five+ minutes later to find you've completed the patrol mission while you were afk.
There is no story, no drama, no urgency, it is literally the most boring and dull mission I think the game has and it's in the very first set of patrol missions that you do.
It could have had the mining ship trapped by rocks that you needed to free them from, or you could have had to beam aboard for a very short non-combat away team sequence where you helped them get their engines online again, or any number of a long list of things the mission could have had you do that would have added to the story and made you feel like you accomplished something or that you actually took part in doing something, other than what it is now.
The hardest part of doing a re-write of it will simply be choosing between which of the many many ways the mission could be improved while still keeping it short enough to be a 'patrol' length mission.