Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Universal Bridge Officers
10-28-2010, 04:27 PM
Hello,

What if all Officer Positions were to be Universal on All ships?

I think the current system is still a bit inflexible when it comes to mixing and matching different Careers with Different ships (example tactical officer using a cruiser, or engineer using science ships) etc.

The Ships themselves already have constraints, in terms of capabilities bonuses and consoles appropriate to their primary role. why do we absolutely have to have an Engineer Commander and not being able to choose a Science or tactical Commander for our ships as an added constraint?

According to cannon, it falls upon the captain to choose whom they prefer to have part of their bridge senior staff. I think it could be beneficial from both a Consistency with Cannon perspective but more importantly, a gameplay perspective giving more purpose to seeking, training and exchanging officers right now, but also to permit us more flexibility with the game itself.

It could also add more purpose to reassigning officers for different mission profiles, I have had the same officers since launch I really do not see the need to change them around much with the current system, on top of it as a tactical officer Commanding Cruisers, I can't even teach Lt.Commander and Commander skills to any of my officers since I have none that could use what I can teach anyways.

I had made a similar Thread near launch and there was talk about First officers, but that never seems to have materialized since then.

I think it would permit for more in-game customization as well to all of us trying different configurations of officers/abilities with different ships. And most importantly emphasize our role as captains too, able to choose our own Bridge officers instead of having these imposed by a standard template associated to the ship itself making it feel less organic, like if Bridge officers were themselves some type of Ship equipment rather than live beings.

What does everyone think about this?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
10-29-2010, 05:39 AM
Why do I have a Déjà Vu?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
10-29-2010, 06:00 AM
lol- I think its a bad idea and will lead even further into the generalizing the gameplay of STO, so much so that all ships will feel the same with little to set them apart or distinquish them by faction, class or function.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
10-29-2010, 06:01 AM
Quote:
Originally Posted by MustrumRidcully View Post
Why do I have a Déjà Vu?
What did the black cat look like? Was it identical to the first one you saw, maybe the same cat?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
11-07-2010, 08:42 PM
Quote:
Originally Posted by Roach View Post
What did the black cat look like? Was it identical to the first one you saw, maybe the same cat?
Why cant each ship have its own unique cew with their own abilities??? I should be able to pick a ship with its own crew and not spend time shifting and shuffling people around.. it reality a ship has its own crew not the ones you bring with them.....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
11-08-2010, 05:57 AM
Quote:
Originally Posted by Marr_Gryphon View Post
Why cant each ship have its own unique cew with their own abilities??? I should be able to pick a ship with its own crew and not spend time shifting and shuffling people around.. it reality a ship has its own crew not the ones you bring with them.....
This is not reality and STO is not a simulator.
In reality, yes, you would get command of a vessel and its would have its own crew already assigned and aware of thier assingments.
In STO you have numerous crew that follows you through your career and you can place them where you wish according to the design/layout of the ship you choose and its classification.
The use of universal commander/LTcommander slots on each vessel ingame would erode the diversification of the said vessel by the classification of CRuiser/Escort/Science.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
11-08-2010, 08:11 AM
if every ship has uni stations what will each ship lose to bring it back inline with the bop or would the bop gain an extra BO station increased hull and shields and more consols and extra wpn slots
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
11-08-2010, 10:40 AM
Quote:
Originally Posted by Roach View Post
This is not reality and STO is not a simulator.
In reality, yes, you would get command of a vessel and its would have its own crew already assigned and aware of thier assingments.
In STO you have numerous crew that follows you through your career and you can place them where you wish according to the design/layout of the ship you choose and its classification.
The use of universal commander/LTcommander slots on each vessel ingame would erode the diversification of the said vessel by the classification of CRuiser/Escort/Science.
Well I beleive I supplied some Ideas to avoid eroding as you put it the uniqueness and roles of the ships.

The way i see it if the system is to become more in Line with Trek, then the reality of Trek is what matters, and the system can be made to to reflect the Star Trek Reality even if that reality is Sci-Fi compared to "the" reality and it would not be a simulator.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
10-29-2010, 04:22 PM
Quote:
Originally Posted by MustrumRidcully View Post
Why do I have a Déjà Vu?
Yes I am sorry for bringing up the same suggestion in two places, I realized after I posted the first one that this area may have been appropriate as well.

It is interesting except the people that shared their opinions on both to see however different people's perspectives.

I found this point quite interesting:

Quote:
Right now in PvP there is a small peace of mind that comes from dedicated BO stations and that is having a tiny clue about what your opponent could throw at you. All ships with naught but uni-stations would destroy that aspect of the game.
I feel this comment demonstrates that Star Ships in this game mean very little in the overall picture, and since BO's are part of ship equipment and not an element which is "floating", like one would expect in reality.

It demonstrates that the combat system of this game is based largely on a "character" model. meaning that not unlike some other type of game, where there are Classes, such as Rogues and Priests and Warriors, this game's Ships and its combat is indeed designed like such a system instead of a system based on Ships.

Lets for a moment assume that we take any of the Crews of ST series and give them a different type of ship, do you think that they will just suddenly lose their ranks and position just because they are in a different ship?

Spock will be commander and first officer of Kirk no matter the ship, same with Riker same with Chakotay etc. Geordi will still take care of engineering just like Scotty did when the crew used a BOP instead of the enterprise (ST IV), and this was not a result of the BOP having universal seats that can accommodate anyone, it was because Scotty was the Chief engineer of that Crew and independently of the ship that crew was operating he would assume that role and would be able to apply his knowledge nevertheless.

All I am trying to say is that in this game the ships themselves are just for looks really, and maybe that is why many find that the game lacks in that area (the game is great in many other areas), specially in PvP, where the combat system is too much ability based rather than ship board equipment based.

Picard would be able to perform any Attack pattern in any ship independently of its role profile.

I know Cryptic may not be interested in improving their Ship system, yet I also know that the game is losing popularity, and part of the reasons it does is also the approach that the game currently has on StarShips and how Combat works, which affects other areas of enjoyment in the long run.

I am not saying Cryptic made a Mistake, or that they intentionally designed the system like this in order to be able o sell Ship Constumes in the C-Store. All I am saying is that there are many people who do not relate to it and would have preferred a different approach.

And if we all have some type of interest in improving this game so that it reaches beyond it currently shrinking population, then this is a very good area to start improving.

No matter how many missions and adventures are added, if the people do not relate to the vehicle that carries them through them the people will not come back.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
10-29-2010, 07:50 PM
Quote:
Originally Posted by Suraknar View Post
Lets for a moment assume that we take any of the Crews of ST series and give them a different type of ship, do you think that they will just suddenly lose their ranks and position just because they are in a different ship?
No they would not forget how to do things... however spock isn't going to be scanning at Mr. Worfs consul. Mr. Worf is NOT going to be firing torpedos from sulus station. THE ship is build in one way or the other... I wouldn't expect to see a fancy astrometrics facility on the defiant even if you did have 7of9 on board. The ship has what it has. This is Cannon.

The BOP however is cannon to be universal. They are MASS produced by the klingons in a modular way. The klings designed them to fill as many roles as possible. They don't have 100s of planets footing the bill. They can't design a ship for every occasion.

Quote:
Originally Posted by Suraknar View Post
Spock will be commander and first officer of Kirk no matter the ship, same with Riker same with Chakotay etc. Geordi will still take care of engineering just like Scotty did when the crew used a BOP instead of the enterprise (ST IV), and this was not a result of the BOP having universal seats that can accommodate anyone, it was because Scotty was the Chief engineer of that Crew and independently of the ship that crew was operating he would assume that role and would be able to apply his knowledge nevertheless.
Again what is your point. Put the commander of the space shuttle behind the wheel of my car will he be able to launch it into space? The officer can't reconfigure the ship. Again the only ship in cannon that was used in multiple ways was the BOP... Defiant class ships never had the higher end sci toys. The Galaxy class ships never had the Sci Ship toys either. The Sci ships where smaller more fragile and didn't have the guns the defiant had. The ship layouts in game are pretty close to cannon setups IMHO anyway.

Quote:
Originally Posted by Suraknar View Post
Picard would be able to perform any Attack pattern in any ship independently of its role profile.
I think that could be argued. I Doubt Very Very highly Picard would have piloted the defiant in the same way he would the enterprise or the stargazer. The Galaxy class is not doing any barrel rolls.

Quote:
Originally Posted by Suraknar View Post
I know Cryptic may not be interested in improving their Ship system, yet I also know that the game is losing popularity, and part of the reasons it does is also the approach that the game currently has on StarShips and how Combat works, which affects other areas of enjoyment in the long run.

I am not saying Cryptic made a Mistake, or that they intentionally designed the system like this in order to be able o sell Ship Constumes in the C-Store. All I am saying is that there are many people who do not relate to it and would have preferred a different approach.

And if we all have some type of interest in improving this game so that it reaches beyond it currently shrinking population, then this is a very good area to start improving.

No matter how many missions and adventures are added, if the people do not relate to the vehicle that carries them through them the people will not come back.
Not really sure how having a Universal slot is going to make you "relate" to you ship any better??? What. If anything you said made sense any player that has played a BOP would never leave the game I guess.
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