I had an idea for a new federation ship. It is half meant as a counter against carriers, but is not meant as a direct counter.
The idea is an upgraded Peregrine or Federation attack fighter. The ship would be able to summon two 'wing-men' (support fighters). These wing-men could be set to defend or attack a certain target. They would function similar to bridge officers on the ground.
On stats itself, I think it should be conservative.
3 front slots 2 rear
2 Engineer consoles
2 Science consoles
2 Tactical consoles
I would like to see three bridge officer universal slots or perhaps one of each specialty, as that fits the style of federation ships.
Each support fighter should mount a single beam array and a single torp launcher. They are meant to be more survival-able than other deploy-able attack craft but are limited in number. Perhaps it would be possible to assign a bridge officer to them, giving them an ensign ability perhaps.
The goal is to create a unique ship for those who don't want massive ships but still want to be able to survive. Honestly I love the smaller ships, they just feel more personal.
The pvp part is that the support fighters can be tagged to other ships to cover them. When the tagged ship is attacked, the support fighters swing into action to defend them. This frees the true escorts to tackle the enemy capital ships. If facing only capital ships, the fighters would be able to team up and attack together.
As already posted in the thread Kaiser mentioned, I do like the general idea. It's "fresh" and unique.
Peregrines, though, I could see work in T1 or maybe T2, but it'd be weird to have three shuttles stand up to high-end capital ships like the Negh'var. However, what if you take this idea, but instead of courier ships you fly a squadron of Centaur-frigates? The PvE already makes use of groups of three Centaurs to create an encounter balanced to a single ship of greater capacity. Plus it could be a funny "comeback" for an old friend from your days of Tier 1 and would seem less suicidal.
To quote myself:
If your lead ship explodes, you don't respawn right away, you "switch" into one of the Centaurs that is still alive. And you have an ability with which you can "summon" a replacement frigate to warp in and join your formation (cooldown starts when the "slot" becomes vacant to prevent instant reinforcements). Only when all your frigates were destroyed do you have to wait for respawn.