Lt. Commander
Join Date: Dec 2007
Posts: 120
I realize we want to be very careful in assigning XP and loot rewards for completing missions. But I would be just as interested in loot that has only sentimental value. I'm thinking of Picard's ressican flute he got at the end of Inner Light. Maybe I can make a trophy?

EB
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
11-04-2010, 12:00 PM
I'd actually love it if authors could introduce new Accolades that will be collectible across multiple story-arcs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
11-08-2010, 03:57 AM
This is going to spawn a whole realm of Designers putting new art together. It would be really cool if we can provide rewards ourselves or maybe the Foundry will limit the reward bonses based on type of mission and rank level?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
11-08-2010, 08:07 AM
I'm not as much interested in creating items that would give players an advantage in game as I am a tangible reminder of the content that they did.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
11-08-2010, 01:01 PM
If I am not mistaken, somewhere a developer mensioned that in the future
they 'might' add certain rewards to UGC missions based on thier 'developers' evaluations.

That might just be a basic 'Prob not but reserve the right to change our mind' kinda answer.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
11-10-2010, 10:21 AM
I'd be cool with (if an actual crafting system was available) the designer putting forward to Cryptic an item reward for completing a mission. The mission would obviously have to be approved for content for it to go live for other players so there would be no exploit to jump in, complete the mission through dialogue only, and jump out for a purple MK XI DHC. The author crafting an uncommon or rare item for completing the mission would be a nice touch.
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