Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Scripting
11-05-2010, 08:13 AM
Will there be any sort of scripting? I'd like to be able to save a variable between missions.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
11-06-2010, 11:10 PM
Quote:
Will there be any sort of scripting? I'd like to be able to save a variable between missions.
I doubt there will be any scripting, at least not at first. However I REALLY hope that scripting gets added into later Foundry updates. It would be great if scripting could control everything ... number of boffs, what gear is usable, avatar appearance, conditional NPC reactions... etc.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
11-06-2010, 11:45 PM
there might be scripting 'LITE'
as in, changing the base color of a force field. or such

later on if all goes well, they might open up more scripting...either in a form of a special code for that
particular engine or something more generic.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
11-07-2010, 12:20 AM
I think there's due to be some scripting.
I mean... there'd have to be if only to define mission fail/complete conditions, I'd think.

I saw one of the devs talk about how you can have ships spawn if your ship enters a pre-defined area--triggering an event, basically. That suggests to me there's some script support. He might have been referring to what will eventually be supported, though. I can't recall.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
11-07-2010, 08:21 PM
Quote:
Originally Posted by Rikaelus View Post
I think there's due to be some scripting.
I mean... there'd have to be if only to define mission fail/complete conditions, I'd think.

I saw one of the devs talk about how you can have ships spawn if your ship enters a pre-defined area--triggering an event, basically. That suggests to me there's some script support. He might have been referring to what will eventually be supported, though. I can't recall.
Hmmm, i would have to agree while also disagree at the same time. In scripting and if there was scripting the player would be able to fix much of the problems in which the devs are required to fix when one sends in a ticket. Though at the same time, to a certain degree it would have to be necessary to writing these mission and episodes.

On a person note, i would love to do some scripting for the purpose of helping to fix some of the problems and updating and so on as this is what i used to do and know how to do.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
11-08-2010, 03:51 AM
What people will have to remember that this is the initial v1 of the Foundry tool, and most of the key developer features will remain "locked" until such time as Crytpic are ready to introduce them into the wider STO world. With scripting, it could allow for some really big cheats or bugs to develop so I'm guessing Cryptic will be cautious at first.

However, even if you accept that you have a basic toolset in the beginning, you have a massive array of items, ships, evnironments and characters to play with. For me, I'm planning missions assuming that the Foundry tool will have limited scope in the beginning....

This is really a Call to Arms forall STO fans. The better we make the missions, and the more appealing they beomce, Crypitc will have no choice but to bow to pressure and open up the Foundry to scripting in the future.
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