Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 New Pets To Add Ground Traits
11-25-2010, 10:56 PM
I would like to see additional pets offered such as Data's cat "Spot" or just a Somali cat; Janeway's dog "Molly" or just an Irish Setter; and Archer's dog "Porthos" or just a Beagle. Also, add the option to leave the pet behind.

Having the pet can add some kind of ground trait to the character like
Somali cat = Stubborn or Creative;
Beagle = Acute Senses or Lucky;
Irish Setter = Peak health or Sure Footed.
...or a whole new Ground Trait.

For example, Human Characters are given:
Leadership: +15% repair rate
Teamwork: +5% exploit damage

Then you can pick 2 additional traits only. Having a pet can give them an additional ground trait in case the two trait chosen earlier are space traits that they picked or they want to stack more additional ground traits. Now you can purchase a pet that can add a ground trait when taken on away missions.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
11-26-2010, 06:51 AM
No thanks. I'm not fond of ability-boosting Familiars in fantasy-based game and they certainly have no canon basis in ST, IMO.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
11-26-2010, 07:59 AM
A very neat idea, FlipORican! It will provide more welcome ship interior customization as well.

Quote:
Originally Posted by Cosmic_One View Post
No thanks. I'm not fond of ability-boosting Familiars in fantasy-based game and they certainly have no canon basis in ST, IMO.
What's really funny about this, despite the fact that the OP is talking about pets and not magical Familiars, is that the OP clearly laid out a case for pets being part of canon in Star Trek.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
11-26-2010, 08:43 AM
Quote:
Originally Posted by CWRicheson View Post
What's really funny about this, despite the fact that the OP is talking about pets and not magical Familiars, is that the OP clearly laid out a case for pets being part of canon in Star Trek.
Within the confines of the statement the OP wants Pets to function just as Familiars do in some fantasy games: vanity pet adding powers. That has nothing to do with the fact that some characters in ST have pets.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
11-28-2010, 08:11 AM
Quote:
Originally Posted by Cosmic_One View Post
Within the confines of the statement the OP wants Pets to function just as Familiars do in some fantasy games: vanity pet adding powers. That has nothing to do with the fact that some characters in ST have pets.

There are several things in game that are not canon. Like, ships firing off firework emotes in space, instantly healed hulls in battle, casting heals to team mates, should I mention the carrier?, petting a tribble gives you a buff? and the list goes on.

The OP has a good idea and I see nothing wrong with it and using the argument that it is not canon after all the NON-canon stuff that exist in game already is hog-wash.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
11-28-2010, 08:53 AM
Quote:
Originally Posted by Sevenstarr
There are several things in game that are not canon. Like, ships firing off firework emotes in space, instantly healed hulls in battle, casting heals to team mates, should I mention the carrier?, petting a tribble gives you a buff? and the list goes on.

The OP has a good idea and I see nothing wrong with it and using the argument that it is not canon after all the NON-canon stuff that exist in game already is hog-wash.
I have no problem with people having pets. I just have a problem that those pets should empower people. What I'm saying is that ST is based off of real life consistency. It's not magic making things happen, it's technology. The idea that pets empower people comes from games where some animal traits can be magically transferred to their wizard masters to make them better. Archer didn't get "magically" better because Porthos was around and gave him an enhanced smell traits. Data didn't get "magically" better when Spot was around him making him a stubborn trait. In Trek pets are just pets. They're not items that make us more powerful.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
11-28-2010, 10:54 AM
Quote:
Originally Posted by FlipORican View Post
I would like to see additional pets offered such as Data's cat "Spot" or just a Somali cat; Janeway's dog "Molly" or just an Irish Setter; and Archer's dog "Porthos" or just a Beagle. Also, add the option to leave the pet behind.

Having the pet can add some kind of ground trait to the character like
Somali cat = Stubborn or Creative;
Beagle = Acute Senses or Lucky;
Irish Setter = Peak health or Sure Footed.
...or a whole new Ground Trait.

For example, Human Characters are given:
Leadership: +15% repair rate
Teamwork: +5% exploit damage

Then you can pick 2 additional traits only. Having a pet can give them an additional ground trait in case the two trait chosen earlier are space traits that they picked or they want to stack more additional ground traits. Now you can purchase a pet that can add a ground trait when taken on away missions.
Stick with your idea. Ignore the naysayers. You have an awesome concept.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
11-28-2010, 11:04 AM
Yeah, it works really nice in WoW too.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
11-28-2010, 11:17 AM
Quote:
Originally Posted by Cosmic_One View Post
Yeah, it works really nice in WoW too.
I hope you refrain from petting your tribble. I would hate to have you called hypocrite.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
11-28-2010, 11:26 AM
Quote:
Originally Posted by Sevenstarr
I hope you refrain from petting your tribble. I would hate to have you called hypocrite.
I don't waste my time breeding and carrying tribbles. My 2 Science BOs can heal everyone up quite quickly; especially since the game lets you heal completely before you reach the next mob anyway. Plus I'd rather use my 4 slots on items I get from missions: pattern enhancers, Cryo-grenades, Canes, etc.
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